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Change 'size_indice' to 'size_indices'
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@@ -1055,7 +1055,7 @@ GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
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static int
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GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indice,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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{
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GL_TextureData *texturedata = NULL;
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@@ -1079,11 +1079,11 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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int j;
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float *xy_;
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SDL_Color col_;
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if (size_indice == 4) {
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if (size_indices == 4) {
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j = ((const Uint32 *)indices)[i];
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} else if (size_indice == 2) {
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} else if (size_indices == 2) {
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j = ((const Uint16 *)indices)[i];
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} else if (size_indice == 1) {
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} else if (size_indices == 1) {
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j = ((const Uint8 *)indices)[i];
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} else {
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j = i;
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