Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga
2024-09-18 07:52:28 -07:00
parent 9dd8859240
commit a90ad3b0e2
258 changed files with 4052 additions and 4057 deletions

View File

@@ -2076,7 +2076,7 @@ static bool WaveLoad(SDL_IOStream *src, WaveFile *file, SDL_AudioSpec *spec, Uin
return true;
}
SDL_bool SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
bool result = false;
WaveFile file;
@@ -2130,7 +2130,7 @@ done:
return result;
}
SDL_bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
return SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), 1, spec, audio_buf, audio_len);
}