Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga
2024-09-18 07:52:28 -07:00
parent 9dd8859240
commit a90ad3b0e2
258 changed files with 4052 additions and 4057 deletions

View File

@@ -35,7 +35,7 @@ PAPPCONSTRAIN_REGISTRATION hCPLM = {};
HANDLE plmSuspendComplete = nullptr;
extern "C"
SDL_bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue)
bool SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue)
{
// If this is the first call, first create the global task queue.
if (!GDK_GlobalTaskQueue) {
@@ -139,7 +139,7 @@ void SDL_GDKSuspendComplete()
}
extern "C"
SDL_bool SDL_GetGDKDefaultUser(XUserHandle *outUserHandle)
bool SDL_GetGDKDefaultUser(XUserHandle *outUserHandle)
{
XAsyncBlock block = { 0 };
HRESULT result;