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Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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@@ -72,7 +72,7 @@ char *GetResourceFilename(const char *user_specified, const char *def)
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*
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* If height_out is non-NULL, set it to the texture height.
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*/
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent, int *width_out, int *height_out)
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent, int *width_out, int *height_out)
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{
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SDL_Surface *temp = NULL;
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SDL_Texture *texture = NULL;
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@@ -94,24 +94,24 @@ SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool tran
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const Uint8 bpp = SDL_BITSPERPIXEL(temp->format);
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const Uint8 mask = (1 << bpp) - 1;
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if (SDL_PIXELORDER(temp->format) == SDL_BITMAPORDER_4321)
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SDL_SetSurfaceColorKey(temp, SDL_TRUE, (*(Uint8 *)temp->pixels) & mask);
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SDL_SetSurfaceColorKey(temp, true, (*(Uint8 *)temp->pixels) & mask);
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else
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SDL_SetSurfaceColorKey(temp, SDL_TRUE, ((*(Uint8 *)temp->pixels) >> (8 - bpp)) & mask);
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SDL_SetSurfaceColorKey(temp, true, ((*(Uint8 *)temp->pixels) >> (8 - bpp)) & mask);
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} else {
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switch (SDL_BITSPERPIXEL(temp->format)) {
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case 15:
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SDL_SetSurfaceColorKey(temp, SDL_TRUE,
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SDL_SetSurfaceColorKey(temp, true,
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(*(Uint16 *)temp->pixels) & 0x00007FFF);
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break;
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case 16:
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SDL_SetSurfaceColorKey(temp, SDL_TRUE, *(Uint16 *)temp->pixels);
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SDL_SetSurfaceColorKey(temp, true, *(Uint16 *)temp->pixels);
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break;
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case 24:
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SDL_SetSurfaceColorKey(temp, SDL_TRUE,
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SDL_SetSurfaceColorKey(temp, true,
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(*(Uint32 *)temp->pixels) & 0x00FFFFFF);
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break;
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case 32:
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SDL_SetSurfaceColorKey(temp, SDL_TRUE, *(Uint32 *)temp->pixels);
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SDL_SetSurfaceColorKey(temp, true, *(Uint32 *)temp->pixels);
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break;
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}
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}
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