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os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously a common name. the binary (dll) output is precisely the same as before.
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@@ -35,19 +35,19 @@
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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#define NUM_BUFFERS 3
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#define NUM_BUFFERS 3
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typedef struct SDL_PrivateAudioData
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{
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USHORT usDeviceId;
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BYTE _pad[2];
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MCI_MIXSETUP_PARMS stMCIMixSetup;
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HEV hevBuf;
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ULONG ulNextBuf;
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ULONG cMixBuffers;
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MCI_MIX_BUFFER aMixBuffers[NUM_BUFFERS];
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// ULONG ulQueuedBuf;
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} SDL_PrivateAudioData, *PSDL_PrivateAudioData;
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USHORT usDeviceId;
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BYTE _pad[2];
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MCI_MIXSETUP_PARMS stMCIMixSetup;
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HEV hevBuf;
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ULONG ulNextBuf;
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ULONG cMixBuffers;
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MCI_MIX_BUFFER aMixBuffers[NUM_BUFFERS];
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/* ULONG ulQueuedBuf;*/
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} SDL_PrivateAudioData;
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#endif /* SDL_os2mm_h_ */
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