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stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
Fixes #10105.
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@@ -788,6 +788,7 @@ SDL3_0.0.0 {
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SDL_SignalCondition;
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SDL_SoftStretch;
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SDL_StartTextInput;
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SDL_StepUTF8;
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SDL_StopHapticEffect;
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SDL_StopHapticEffects;
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SDL_StopHapticRumble;
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@@ -813,6 +813,7 @@
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#define SDL_SignalCondition SDL_SignalCondition_REAL
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#define SDL_SoftStretch SDL_SoftStretch_REAL
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#define SDL_StartTextInput SDL_StartTextInput_REAL
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#define SDL_StepUTF8 SDL_StepUTF8_REAL
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#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
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#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
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#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
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@@ -823,6 +823,7 @@ SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,
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SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_StartTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
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