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Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913)
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@@ -129,13 +129,6 @@ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/**
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* Shut down specific SDL subsystems.
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*
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* If you start a subsystem using a call to that subsystem's init function
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* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
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* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
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* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
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* generally, you should not be using those functions directly anyhow; use
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* SDL_Init() instead.
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*
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* You still need to call SDL_Quit() even if you close all open subsystems
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* with SDL_QuitSubSystem().
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*
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@@ -171,12 +164,6 @@ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
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* function even in the case of errors in initialization.
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*
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* If you start a subsystem using a call to that subsystem's init function
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* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
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* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
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* it down before calling SDL_Quit(). But generally, you should not be using
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* those functions directly anyhow; use SDL_Init() instead.
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*
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* You can use this function with atexit() to ensure that it is run when your
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* application is shutdown, but it is not wise to do this from a library or
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* other dynamically loaded code.
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@@ -281,48 +281,6 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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* Initialize the video subsystem, optionally specifying a video driver.
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*
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* This function initializes the video subsystem, setting up a connection to
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* the window manager, etc, and determines the available display modes and
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* pixel formats, but does not initialize a window or graphics mode.
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*
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* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
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* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
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* before calling SDL_Quit().
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*
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* It is safe to call this function multiple times. SDL_VideoInit() will call
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* SDL_VideoQuit() itself if the video subsystem has already been initialized.
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*
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* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
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* specific `driver_name`.
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*
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* \param driver_name the name of a video driver to initialize, or NULL for
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* the default driver
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumVideoDrivers
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* \sa SDL_GetVideoDriver
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* \sa SDL_InitSubSystem
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* \sa SDL_VideoQuit
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* Shut down the video subsystem, if initialized with SDL_VideoInit().
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*
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* This function closes all windows, and restores the original video mode.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_VideoInit
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* Get the name of the currently initialized video driver.
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*
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