Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913)

This commit is contained in:
Sylvain Becker
2022-12-27 14:42:48 +01:00
committed by GitHub
parent 713ba2e31a
commit aa0053141b
14 changed files with 86 additions and 73 deletions

View File

@@ -38,6 +38,7 @@
#include "SDL_assert_c.h"
#include "SDL_log_c.h"
#include "audio/SDL_audio_c.h"
#include "video/SDL_video_c.h"
#include "events/SDL_events_c.h"
#include "haptic/SDL_haptic_c.h"
#include "joystick/SDL_joystick_c.h"

View File

@@ -524,8 +524,6 @@ SDL3_0.0.0 {
SDL_GetPrefPath;
SDL_GetNumVideoDrivers;
SDL_GetVideoDriver;
SDL_VideoInit;
SDL_VideoQuit;
SDL_GetCurrentVideoDriver;
SDL_GetNumVideoDisplays;
SDL_GetDisplayName;

View File

@@ -475,8 +475,6 @@
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_VideoInit SDL_VideoInit_REAL
#define SDL_VideoQuit SDL_VideoQuit_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL

View File

@@ -502,8 +502,6 @@ SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),)
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_VideoInit,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_VideoQuit,(void),(),)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return)

View File

@@ -1071,7 +1071,8 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
SDL_Log("%s\n", text);
}
}
if (SDL_VideoInit(state->videodriver) < 0) {
SDL_SetHint("SDL_VIDEO_DRIVER", state->videodriver);
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
SDL_Log("Couldn't initialize video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
@@ -2161,7 +2162,7 @@ void SDLTest_CommonQuit(SDLTest_CommonState *state)
SDL_free(state->renderers);
}
if (state->flags & SDL_INIT_VIDEO) {
SDL_VideoQuit();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
if (state->flags & SDL_INIT_AUDIO) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);

View File

@@ -27,6 +27,7 @@
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_video_c.h"
#include "../events/SDL_events_c.h"
#include "../timer/SDL_timer_c.h"

58
src/video/SDL_video_c.h Normal file
View File

@@ -0,0 +1,58 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_video_c_h_
#define SDL_video_c_h_
#include "SDL_internal.h"
/**
* Initialize the video subsystem, optionally specifying a video driver.
*
* This function initializes the video subsystem, setting up a connection to
* the window manager, etc, and determines the available display modes and
* pixel formats, but does not initialize a window or graphics mode.
*
* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
* before calling SDL_Quit().
*
* It is safe to call this function multiple times. SDL_VideoInit() will call
* SDL_VideoQuit() itself if the video subsystem has already been initialized.
*
* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
* specific `driver_name`.
*
* \param driver_name the name of a video driver to initialize, or NULL for
* the default driver
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern int SDL_VideoInit(const char *driver_name);
/**
* Shut down the video subsystem, if initialized with SDL_VideoInit().
*
* This function closes all windows, and restores the original video mode.
*/
extern void SDL_VideoQuit(void);
#endif /* SDL_video_c_h_ */