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Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913)
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@@ -524,8 +524,6 @@ SDL3_0.0.0 {
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SDL_GetPrefPath;
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SDL_GetNumVideoDrivers;
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SDL_GetVideoDriver;
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SDL_VideoInit;
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SDL_VideoQuit;
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SDL_GetCurrentVideoDriver;
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SDL_GetNumVideoDisplays;
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SDL_GetDisplayName;
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@@ -475,8 +475,6 @@
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#define SDL_GetRevision SDL_GetRevision_REAL
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#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
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#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
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#define SDL_VideoInit SDL_VideoInit_REAL
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#define SDL_VideoQuit SDL_VideoQuit_REAL
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#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
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#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
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#define SDL_GetDisplayName SDL_GetDisplayName_REAL
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@@ -502,8 +502,6 @@ SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),)
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SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_VideoInit,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_VideoQuit,(void),(),)
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SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return)
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