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https://github.com/libsdl-org/SDL.git
synced 2025-09-27 13:38:29 +00:00
Clamp HDR colors to the SDR range for SDR renderers
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@@ -107,10 +107,10 @@ static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
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return SDL_SetError("Cannot create surface");
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}
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texture->driverdata = surface;
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r = (Uint8)SDL_roundf(texture->color.r * 255.0f);
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g = (Uint8)SDL_roundf(texture->color.g * 255.0f);
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b = (Uint8)SDL_roundf(texture->color.b * 255.0f);
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a = (Uint8)SDL_roundf(texture->color.a * 255.0f);
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r = (Uint8)SDL_roundf(SDL_clamp(texture->color.r, 0.0f, 1.0f) * 255.0f);
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g = (Uint8)SDL_roundf(SDL_clamp(texture->color.g, 0.0f, 1.0f) * 255.0f);
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b = (Uint8)SDL_roundf(SDL_clamp(texture->color.b, 0.0f, 1.0f) * 255.0f);
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a = (Uint8)SDL_roundf(SDL_clamp(texture->color.a, 0.0f, 1.0f) * 255.0f);
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SDL_SetSurfaceColorMod(texture->driverdata, r, g, b);
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SDL_SetSurfaceAlphaMod(texture->driverdata, a);
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SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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@@ -583,10 +583,10 @@ static int SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_
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ptr->dst.y = (int)(xy_[1] * scale_y);
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trianglepoint_2_fixedpoint(&ptr->dst);
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ptr->color.r = (Uint8)SDL_roundf(col_.r * 255.0f);
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ptr->color.g = (Uint8)SDL_roundf(col_.g * 255.0f);
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ptr->color.b = (Uint8)SDL_roundf(col_.b * 255.0f);
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ptr->color.a = (Uint8)SDL_roundf(col_.a * 255.0f);
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ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r, 0.0f, 1.0f) * 255.0f);
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ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g, 0.0f, 1.0f) * 255.0f);
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ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b, 0.0f, 1.0f) * 255.0f);
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ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f);
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ptr++;
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}
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@@ -614,10 +614,10 @@ static int SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_
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ptr->dst.y = (int)(xy_[1] * scale_y);
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trianglepoint_2_fixedpoint(&ptr->dst);
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ptr->color.r = (Uint8)SDL_roundf(col_.r * 255.0f);
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ptr->color.g = (Uint8)SDL_roundf(col_.g * 255.0f);
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ptr->color.b = (Uint8)SDL_roundf(col_.b * 255.0f);
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ptr->color.a = (Uint8)SDL_roundf(col_.a * 255.0f);
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ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r, 0.0f, 1.0f) * 255.0f);
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ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g, 0.0f, 1.0f) * 255.0f);
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ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b, 0.0f, 1.0f) * 255.0f);
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ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f);
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ptr++;
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}
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@@ -697,10 +697,10 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR:
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{
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drawstate.color.r = (Uint8)SDL_roundf(cmd->data.color.color.r * 255.0f);
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drawstate.color.g = (Uint8)SDL_roundf(cmd->data.color.color.g * 255.0f);
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drawstate.color.b = (Uint8)SDL_roundf(cmd->data.color.color.b * 255.0f);
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drawstate.color.a = (Uint8)SDL_roundf(cmd->data.color.color.a * 255.0f);
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drawstate.color.r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r, 0.0f, 1.0f) * 255.0f);
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drawstate.color.g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g, 0.0f, 1.0f) * 255.0f);
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drawstate.color.b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b, 0.0f, 1.0f) * 255.0f);
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drawstate.color.a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
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break;
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}
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@@ -720,10 +720,10 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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case SDL_RENDERCMD_CLEAR:
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{
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const Uint8 r = (Uint8)SDL_roundf(cmd->data.color.color.r * 255.0f);
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const Uint8 g = (Uint8)SDL_roundf(cmd->data.color.color.g * 255.0f);
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const Uint8 b = (Uint8)SDL_roundf(cmd->data.color.color.b * 255.0f);
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const Uint8 a = (Uint8)SDL_roundf(cmd->data.color.color.a * 255.0f);
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const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r, 0.0f, 1.0f) * 255.0f);
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const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g, 0.0f, 1.0f) * 255.0f);
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const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b, 0.0f, 1.0f) * 255.0f);
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const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
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/* By definition the clear ignores the clip rect */
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SDL_SetSurfaceClipRect(surface, NULL);
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SDL_FillSurfaceRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
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