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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
Allows users to disable them by defining them as 0. Closes https://github.com/libsdl-org/SDL/issues/8996 (manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
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#include "SDL_d3dmath.h"
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@@ -129,4 +129,4 @@ Float4X4 MatrixRotationZ(float r)
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return m;
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}
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#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
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#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */
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