Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
This commit is contained in:
Ozkan Sezer
2024-02-15 20:55:02 +03:00
parent 8ddddd36cd
commit aae2d22852
37 changed files with 122 additions and 80 deletions

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@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D12
#define SDL_D3D12_NUM_BUFFERS 2
#define SDL_D3D12_NUM_VERTEX_BUFFERS 256

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#if SDL_VIDEO_RENDER_D3D12 && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#include "SDL_render_d3d12_xbox.h"
#include "../../core/windows/SDL_windows.h"
#include <XGameRuntime.h>

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@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#if SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "../../core/windows/SDL_windows.h"
#include <d3d12.h>
@@ -156,4 +156,4 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
#endif /* SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE)
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE)
#include <SDL3/SDL_stdinc.h>
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES)
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES)
#include <SDL3/SDL_stdinc.h>
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES) */
/* vi: set ts=4 sw=4 expandtab: */