Don't do NULL-checks before SDL_free()

Replaces the pattern

  if (ptr) {
    SDL_free(ptr);
  }

with

  SDL_free(ptr);
This commit is contained in:
Eddy Jansson
2025-10-19 11:07:48 +02:00
committed by Sam Lantinga
parent 2f810e0a5f
commit aaee09d6ed
40 changed files with 76 additions and 229 deletions

View File

@@ -1237,12 +1237,8 @@ static void DelController(SDL_JoystickID id)
CyclePS5TriggerEffect(&controllers[i]);
}
SDL_assert(controllers[i].gamepad == NULL);
if (controllers[i].axis_state) {
SDL_free(controllers[i].axis_state);
}
if (controllers[i].imu_state) {
SDL_free(controllers[i].imu_state);
}
SDL_free(controllers[i].axis_state);
SDL_free(controllers[i].imu_state);
if (controllers[i].joystick) {
SDL_CloseJoystick(controllers[i].joystick);
}