mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-18 07:41:45 +00:00
Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to change the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. This means windows will be appropriately sized, even when created on high-DPI displays with scaling. e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, will create a window with an 800x600 client area (in pixels). Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
This commit is contained in:

committed by
Sam Lantinga

parent
df36f926fc
commit
ab81a559f4
@@ -71,6 +71,7 @@ extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
|
||||
extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window);
|
||||
extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
|
||||
SDL_GLContext context);
|
||||
extern void WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
|
||||
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
|
||||
extern int WIN_GL_GetSwapInterval(_THIS);
|
||||
extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);
|
||||
|
Reference in New Issue
Block a user