Re-sorted SDL 3.0 API list

This commit is contained in:
Sam Lantinga
2022-12-28 19:55:54 -08:00
parent 80890f3aae
commit abd051f89e
3 changed files with 58 additions and 58 deletions

View File

@@ -73,6 +73,7 @@ SDL3_0.0.0 {
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
SDL_DelHintCallback;
@@ -101,6 +102,7 @@ SDL3_0.0.0 {
SDL_EGL_SetEGLAttributeCallbacks;
SDL_EnableScreenSaver;
SDL_Error;
SDL_EventEnabled;
SDL_FillSurfaceRect;
SDL_FillSurfaceRects;
SDL_FilterEvents;
@@ -132,12 +134,15 @@ SDL3_0.0.0 {
SDL_GL_UnloadLibrary;
SDL_GUIDFromString;
SDL_GUIDToString;
SDL_GamepadConnected;
SDL_GamepadEventsEnabled;
SDL_GamepadHasAxis;
SDL_GamepadHasButton;
SDL_GamepadHasLED;
SDL_GamepadHasRumble;
SDL_GamepadHasRumbleTriggers;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GetAndroidSDKVersion;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
@@ -293,6 +298,8 @@ SDL3_0.0.0 {
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderD3D11Device;
SDL_GetRenderD3D9Device;
SDL_GetRenderDrawBlendMode;
SDL_GetRenderDrawColor;
SDL_GetRenderDriver;
@@ -419,6 +426,7 @@ SDL3_0.0.0 {
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_HasSensors;
SDL_HideCursor;
SDL_HideWindow;
SDL_Init;
SDL_InitSubSystem;
@@ -426,18 +434,11 @@ SDL3_0.0.0 {
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_GamepadConnected;
SDL_GamepadSensorEnabled;
SDL_JoystickConnected;
SDL_IsJoystickVirtual;
SDL_RenderClipEnabled;
SDL_RenderTargetSupported;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_IsShapedWindow;
SDL_IsTablet;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;
@@ -532,6 +533,7 @@ SDL3_0.0.0 {
SDL_RegisterEvents;
SDL_RemoveTimer;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderFillRect;
SDL_RenderFillRectF;
SDL_RenderFillRects;
@@ -539,9 +541,7 @@ SDL3_0.0.0 {
SDL_RenderFlush;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_GetRenderD3D11Device;
SDL_RenderGetD3D12Device;
SDL_GetRenderD3D9Device;
SDL_RenderLine;
SDL_RenderLineF;
SDL_RenderLines;
@@ -557,6 +557,7 @@ SDL3_0.0.0 {
SDL_RenderRectF;
SDL_RenderRects;
SDL_RenderRectsF;
SDL_RenderTargetSupported;
SDL_RenderTexture;
SDL_RenderTextureF;
SDL_RenderTextureRotated;
@@ -578,6 +579,8 @@ SDL3_0.0.0 {
SDL_SIMDGetAlignment;
SDL_SIMDRealloc;
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_SemPost;
SDL_SemTryWait;
SDL_SemValue;
@@ -589,12 +592,15 @@ SDL3_0.0.0 {
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
SDL_SetEventEnabled;
SDL_SetEventFilter;
SDL_SetGamepadEventsEnabled;
SDL_SetGamepadLED;
SDL_SetGamepadPlayerIndex;
SDL_SetGamepadSensorEnabled;
SDL_SetHint;
SDL_SetHintWithPriority;
SDL_SetJoystickEventsEnabled;
SDL_SetJoystickLED;
SDL_SetJoystickPlayerIndex;
SDL_SetJoystickVirtualAxis;
@@ -653,6 +659,7 @@ SDL3_0.0.0 {
SDL_SetWindowTitle;
SDL_SetWindowsMessageHook;
SDL_SetYUVConversionMode;
SDL_ShowCursor;
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
@@ -666,6 +673,8 @@ SDL3_0.0.0 {
SDL_TLSCreate;
SDL_TLSGet;
SDL_TLSSet;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TryLockMutex;
SDL_UnloadObject;
@@ -850,15 +859,6 @@ SDL3_0.0.0 {
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsstr;
SDL_SetEventEnabled;
SDL_EventEnabled;
SDL_SetGamepadEventsEnabled;
SDL_GamepadEventsEnabled;
SDL_SetJoystickEventsEnabled;
SDL_JoystickEventsEnabled;
SDL_ShowCursor;
SDL_HideCursor;
SDL_CursorVisible;
# extra symbols go here (don't modify this line)
local: *;
};