mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-18 01:08:16 +00:00
Re-sorted SDL 3.0 API list
This commit is contained in:
@@ -73,6 +73,7 @@ SDL3_0.0.0 {
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SDL_CreateWindow;
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SDL_CreateWindowAndRenderer;
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SDL_CreateWindowFrom;
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SDL_CursorVisible;
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SDL_DXGIGetOutputInfo;
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SDL_DelEventWatch;
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SDL_DelHintCallback;
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@@ -101,6 +102,7 @@ SDL3_0.0.0 {
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SDL_EGL_SetEGLAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_Error;
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SDL_EventEnabled;
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SDL_FillSurfaceRect;
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SDL_FillSurfaceRects;
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SDL_FilterEvents;
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@@ -132,12 +134,15 @@ SDL3_0.0.0 {
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SDL_GL_UnloadLibrary;
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SDL_GUIDFromString;
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SDL_GUIDToString;
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SDL_GamepadConnected;
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SDL_GamepadEventsEnabled;
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SDL_GamepadHasAxis;
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SDL_GamepadHasButton;
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SDL_GamepadHasLED;
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SDL_GamepadHasRumble;
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SDL_GamepadHasRumbleTriggers;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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@@ -293,6 +298,8 @@ SDL3_0.0.0 {
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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SDL_GetRenderD3D11Device;
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SDL_GetRenderD3D9Device;
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SDL_GetRenderDrawBlendMode;
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SDL_GetRenderDrawColor;
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SDL_GetRenderDriver;
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@@ -419,6 +426,7 @@ SDL3_0.0.0 {
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SDL_HasSSE;
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SDL_HasScreenKeyboardSupport;
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SDL_HasSensors;
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SDL_HideCursor;
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SDL_HideWindow;
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SDL_Init;
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SDL_InitSubSystem;
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@@ -426,18 +434,11 @@ SDL3_0.0.0 {
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SDL_IsChromebook;
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SDL_IsDeXMode;
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SDL_IsGamepad;
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SDL_GamepadConnected;
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SDL_GamepadSensorEnabled;
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SDL_JoystickConnected;
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SDL_IsJoystickVirtual;
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SDL_RenderClipEnabled;
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SDL_RenderTargetSupported;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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SDL_IsShapedWindow;
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SDL_IsTablet;
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SDL_TextInputActive;
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SDL_TextInputShown;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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SDL_JoystickHasLED;
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SDL_JoystickHasRumble;
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SDL_JoystickHasRumbleTriggers;
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@@ -532,6 +533,7 @@ SDL3_0.0.0 {
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SDL_RegisterEvents;
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SDL_RemoveTimer;
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SDL_RenderClear;
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SDL_RenderClipEnabled;
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SDL_RenderFillRect;
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SDL_RenderFillRectF;
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SDL_RenderFillRects;
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@@ -539,9 +541,7 @@ SDL3_0.0.0 {
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SDL_RenderFlush;
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SDL_RenderGeometry;
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SDL_RenderGeometryRaw;
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SDL_GetRenderD3D11Device;
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SDL_RenderGetD3D12Device;
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SDL_GetRenderD3D9Device;
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SDL_RenderLine;
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SDL_RenderLineF;
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SDL_RenderLines;
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@@ -557,6 +557,7 @@ SDL3_0.0.0 {
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SDL_RenderRectF;
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SDL_RenderRects;
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SDL_RenderRectsF;
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SDL_RenderTargetSupported;
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SDL_RenderTexture;
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SDL_RenderTextureF;
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SDL_RenderTextureRotated;
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@@ -578,6 +579,8 @@ SDL3_0.0.0 {
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SDL_SIMDGetAlignment;
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SDL_SIMDRealloc;
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SDL_SaveBMP_RW;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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SDL_SemPost;
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SDL_SemTryWait;
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SDL_SemValue;
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@@ -589,12 +592,15 @@ SDL3_0.0.0 {
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SDL_SetClipboardText;
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SDL_SetCursor;
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SDL_SetError;
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SDL_SetEventEnabled;
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SDL_SetEventFilter;
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SDL_SetGamepadEventsEnabled;
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SDL_SetGamepadLED;
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SDL_SetGamepadPlayerIndex;
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SDL_SetGamepadSensorEnabled;
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SDL_SetHint;
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SDL_SetHintWithPriority;
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SDL_SetJoystickEventsEnabled;
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SDL_SetJoystickLED;
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SDL_SetJoystickPlayerIndex;
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SDL_SetJoystickVirtualAxis;
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@@ -653,6 +659,7 @@ SDL3_0.0.0 {
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SDL_SetWindowTitle;
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SDL_SetWindowsMessageHook;
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SDL_SetYUVConversionMode;
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SDL_ShowCursor;
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SDL_ShowMessageBox;
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SDL_ShowSimpleMessageBox;
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SDL_ShowWindow;
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@@ -666,6 +673,8 @@ SDL3_0.0.0 {
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SDL_TLSCreate;
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SDL_TLSGet;
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SDL_TLSSet;
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SDL_TextInputActive;
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SDL_TextInputShown;
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SDL_ThreadID;
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SDL_TryLockMutex;
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SDL_UnloadObject;
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@@ -850,15 +859,6 @@ SDL3_0.0.0 {
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SDL_wcsncasecmp;
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SDL_wcsncmp;
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SDL_wcsstr;
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SDL_SetEventEnabled;
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SDL_EventEnabled;
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SDL_SetGamepadEventsEnabled;
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SDL_GamepadEventsEnabled;
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SDL_SetJoystickEventsEnabled;
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SDL_JoystickEventsEnabled;
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SDL_ShowCursor;
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SDL_HideCursor;
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SDL_CursorVisible;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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