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https://github.com/libsdl-org/SDL.git
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Added SDL_strnstr()
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@@ -960,6 +960,8 @@ SDL3_0.0.0 {
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SDL_GetGamepadMappings;
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SDL_GetTouchDevices;
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SDL_GetTouchDeviceName;
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SDL_strnstr;
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SDL_wcsnstr;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -985,3 +985,5 @@
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#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
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#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
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#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
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#define SDL_strnstr SDL_strnstr_REAL
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#define SDL_wcsnstr SDL_wcsnstr_REAL
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@@ -1010,3 +1010,5 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID
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SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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