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Added SDL_strnstr()
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@@ -960,6 +960,8 @@ SDL3_0.0.0 {
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SDL_GetGamepadMappings;
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SDL_GetTouchDevices;
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SDL_GetTouchDeviceName;
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SDL_strnstr;
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SDL_wcsnstr;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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