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windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS)
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "core/windows/SDL_windows.h"
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#endif
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@@ -526,7 +526,7 @@ static HANDLE stderrHandle = NULL;
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static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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const char *message)
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{
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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// Way too many allocations here, urgh
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// Note: One can't call SDL_SetError here, since that function itself logs.
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{
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