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windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS)
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@@ -23,7 +23,7 @@
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#define SDL_dynapi_unsupported_h_
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#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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#if !defined(SDL_PLATFORM_WINDOWS)
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typedef struct ID3D12Device ID3D12Device;
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typedef void *SDL_WindowsMessageHook;
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#endif
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