diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 6a376f0c40..0c4a8ad222 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -1011,8 +1011,8 @@ extern "C" { * * By default, SDL will try all available GPU backends in a reasonable order * until it finds one that can work, but this hint allows the app or user to - * force a specific target, such as "d3d11" if, say, your hardware supports - * D3D12 but want to try using D3D11 instead. + * force a specific target, such as "direct3d11" if, say, your hardware + * supports D3D12 but want to try using D3D11 instead. * * This hint should be set before SDL_GPUSelectBackend() is called. *