mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-16 06:45:59 +00:00
Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
This commit is contained in:
@@ -212,7 +212,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
|
||||
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) != 0;
|
||||
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0;
|
||||
return hidden;
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
|
||||
}
|
||||
|
||||
/* By default, fullscreen and borderless windows get all screen gestures */
|
||||
if ((window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) != 0) {
|
||||
if ((window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0) {
|
||||
return UIRectEdgeAll;
|
||||
} else {
|
||||
return UIRectEdgeNone;
|
||||
|
Reference in New Issue
Block a user