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audio: don't allocate buffer in SDL_SetAudioPostmixCallback for NULL callback.
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@@ -1484,7 +1484,7 @@ int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallbac
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int retval = 0;
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if (logdev) {
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SDL_AudioDevice *device = logdev->physical_device;
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if (!device->postmix_buffer) {
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if (callback && !device->postmix_buffer) {
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device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
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if (device->mix_buffer == NULL) {
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retval = SDL_OutOfMemory();
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