From acbe86399d88cb46bdc83263d6e3bb716b887f09 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 29 Jul 2025 23:21:47 -0400 Subject: [PATCH] docs: Note SDL_EVENT_AUDIO_DEVICE_ADDED is sent for all devices at startup. Fixes https://github.com/libsdl-org/sdlwiki/issues/721 --- include/SDL3/SDL_events.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index 353ecd3e59..60155b8103 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -705,6 +705,10 @@ typedef struct SDL_GamepadSensorEvent /** * Audio device event structure (event.adevice.*) * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * * \since This struct is available since SDL 3.2.0. */ typedef struct SDL_AudioDeviceEvent