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include: A ton of little documentation tweaks, fixes, and improvements.
This is just stuff I noticed while working on the wikiheaders updates. A thorough pass over all the docs would not be terrible, and maybe a simple script to check for consistency (does everything have a `\since` on it? etc) might be nice, too.
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@@ -38,10 +38,12 @@ extern "C" {
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#endif
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/**
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* The structure that defines a point (integer)
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* The structure that defines a point (using integers).
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*
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* \sa SDL_GetRectEnclosingPoints
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* \sa SDL_PointInRect
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_Point
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{
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@@ -50,10 +52,12 @@ typedef struct SDL_Point
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} SDL_Point;
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/**
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* The structure that defines a point (floating point)
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* The structure that defines a point (using floating point values).
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*
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* \sa SDL_GetRectEnclosingPointsFloat
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* \sa SDL_PointInRectFloat
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_FPoint
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{
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@@ -63,7 +67,7 @@ typedef struct SDL_FPoint
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/**
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* A rectangle, with the origin at the upper left (integer).
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* A rectangle, with the origin at the upper left (using integers).
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*
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* \sa SDL_RectEmpty
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* \sa SDL_RectsEqual
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@@ -72,6 +76,8 @@ typedef struct SDL_FPoint
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* \sa SDL_GetRectAndLineIntersection
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* \sa SDL_GetRectUnion
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* \sa SDL_GetRectEnclosingPoints
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_Rect
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{
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@@ -81,7 +87,7 @@ typedef struct SDL_Rect
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/**
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* A rectangle, with the origin at the upper left (floating point).
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* A rectangle, with the origin at the upper left (using floating point values).
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*
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* \sa SDL_RectEmptyFloat
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* \sa SDL_RectsEqualFloat
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@@ -92,6 +98,8 @@ typedef struct SDL_Rect
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* \sa SDL_GetRectUnionFloat
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* \sa SDL_GetRectEnclosingPointsFloat
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* \sa SDL_PointInRectFloat
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_FRect
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{
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