From ad30741a5b26b9f97aee85a03b8d6d84ab080c3e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 6 Aug 2026 10:36:21 -0700 Subject: [PATCH] Additional clarification on blend mode usage --- include/SDL3/SDL_render.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 6e7f45686e..c07f7faafa 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1275,7 +1275,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); /** - * Set the blend mode for a texture, used by SDL_RenderTexture(). + * Set the blend mode for a texture. * * This blend mode is used for any drawing that involves this texture. *