include: Attempt to make new properties documentation wiki bridge friendly.

This commit is contained in:
Ryan C. Gordon
2024-01-08 12:13:18 -05:00
parent 4ffec098b7
commit adef35b9ec
2 changed files with 214 additions and 448 deletions

View File

@@ -239,36 +239,12 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
* Create a 2D rendering context for a window, with the specified properties.
*
* These are the supported properties:
*/
#define SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER "window" /* the window where rendering is displayed */
#define SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER "surface" /* the surface where rendering is displayed, if you want a software renderer without a window */
#define SDL_PROPERTY_RENDERER_CREATE_NAME_STRING "name" /* the name of the rendering driver to use, if a specific one is desired */
#define SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync" /* true if you want present synchronized with the refresh rate */
/*
* \param props the properties to use
* \returns a valid rendering context or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER` ("window"): the window where rendering is displayed
* - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER` ("surface"): the surface where rendering is displayed, if you want a software renderer without a window
* - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING` ("name"): the name of the rendering driver to use, if a specific one is desired
* - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN` ("present_vsync"): true if you want present synchronized with the refresh rate
*
* \sa SDL_CreateRenderer
* \sa SDL_CreateSoftwareRenderer
* \sa SDL_DestroyRenderer
* \sa SDL_GetRendererInfo
*/
/**
* Create a 2D rendering context for a window, with the specified properties.
*
* These are the supported properties:
*
* - "window" (pointer) - the window where rendering is displayed
* - "surface" (pointer) - the surface where rendering is displayed, if you
* want a software renderer without a window
* - "name" (string) - the name of the rendering driver to use, if a specific
* one is desired
* - "present_vsync" (boolean) - true if you want present synchronized with
* the refresh rate
*
* \param props the properties to use
* \returns a valid rendering context or NULL if there was an error; call
@@ -283,6 +259,11 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
*/
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props);
#define SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER "window"
#define SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER "surface"
#define SDL_PROPERTY_RENDERER_CREATE_NAME_STRING "name"
#define SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync"
/**
* Create a 2D software rendering context for a surface.
*
@@ -347,11 +328,11 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
* Get the properties associated with a renderer.
*
* The following read-only properties are provided by SDL:
*/
#define SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" /* the IDirect3DDevice9 associated with the renderer */
#define SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" /* the ID3D11Device associated with the renderer */
#define SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" /* the ID3D12Device associated with the renderer */
#define SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" /* the ID3D12CommandQueue associated with the renderer */
*
* - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER` ("SDL.renderer.d3d9.device"): the IDirect3DDevice9 associated with the renderer
* - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER` ("SDL.renderer.d3d11.device"): the ID3D11Device associated with the renderer
* - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER` ("SDL.renderer.d3d12.device"): the ID3D12Device associated with the renderer
* - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER` ("SDL.renderer.d3d12.command_queue"): the ID3D12CommandQueue associated with the renderer
/*
* \param renderer the rendering context
* \returns a valid property ID on success or 0 on failure; call
@@ -362,30 +343,13 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
* \sa SDL_GetProperty
* \sa SDL_SetProperty
*/
/**
* Get the properties associated with a renderer.
*
* The following read-only properties are provided by SDL:
*
* ```
* "SDL.renderer.d3d9.device" (pointer) - the IDirect3DDevice9 associated with the renderer
* "SDL.renderer.d3d11.device" (pointer) - the ID3D11Device associated with the renderer
* "SDL.renderer.d3d12.device" (pointer) - the ID3D12Device associated with the renderer
* "SDL.renderer.d3d12.command_queue" (pointer) - the ID3D12CommandQueue associated with the renderer
* ```
*
* \param renderer the rendering context
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetProperty
* \sa SDL_SetProperty
*/
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
#define SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device"
#define SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device"
#define SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device"
#define SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue"
/**
* Get the output size in pixels of a rendering context.
*
@@ -481,105 +445,38 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
* Create a texture for a rendering context with the specified properties.
*
* These are the supported properties:
*/
#define SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER "format" /* one of the enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer */
#define SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER "access" /* one of the enumerated values in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC */
#define SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER "width" /* the width of the texture in pixels, required */
#define SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER "height" /* the height of the texture in pixels, required */
/*
* With the direct3d11 renderer:
*/
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "d3d11.texture" /* the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "d3d11.texture_u" /* the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "d3d11.texture_v" /* the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
/*
* With the direct3d12 renderer:
*/
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "d3d12.texture" /* the ID3D12Resource associated with the texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "d3d12.texture_u" /* the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "d3d12.texture_v" /* the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
/*
* With the opengl renderer:
*/
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "opengl.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "opengl.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "opengl.texture_u" /* the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "opengl.texture_v" /* the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
/*
* With the opengles2 renderer:
*/
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u" /* the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v" /* the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
/*
* \param renderer the rendering context
* \param props the properties to use
* \returns a pointer to the created texture or NULL if no rendering context
* was active, the format was unsupported, or the width or height
* were out of range; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateTextureFromSurface
* \sa SDL_CreateTexture
* \sa SDL_DestroyTexture
* \sa SDL_QueryTexture
* \sa SDL_UpdateTexture
*/
/**
* Create a texture for a rendering context with the specified properties.
*
* These are the supported properties:
*
* - "format" (number) - one of the enumerated values in SDL_PixelFormatEnum,
* defaults to the best RGBA format for the renderer
* - "access" (number) - one of the enumerated values in SDL_TextureAccess,
* defaults to SDL_TEXTUREACCESS_STATIC
* - "width" (number) - the width of the texture in pixels, required
* - "height" (number) - the height of the texture in pixels, required
* - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER` ("format"): one of the enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
* - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER` ("access"): one of the enumerated values in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
* - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER` ("width"): the width of the texture in pixels, required
* - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER` ("height"): the height of the texture in pixels, required
*
* With the direct3d11 renderer:
*
* - "d3d11.texture" (pointer) - the ID3D11Texture2D associated with the
* texture, if you want to wrap an existing texture.
* - "d3d11.texture_u" (pointer) - the ID3D11Texture2D associated with the U
* plane of a YUV texture, if you want to wrap an existing texture.
* - "d3d11.texture_v" (pointer) - the ID3D11Texture2D associated with the V
* plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER` ("d3d11.texture"): the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER` ("d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER` ("d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture.
*
* With the direct3d12 renderer:
*
* - "d3d12.texture" (pointer) - the ID3D12Resource associated with the
* texture, if you want to wrap an existing texture.
* - "d3d12.texture_u" (pointer) - the ID3D12Resource associated with the U
* plane of a YUV texture, if you want to wrap an existing texture.
* - "d3d12.texture_v" (pointer) - the ID3D12Resource associated with the V
* plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER` ("d3d12.texture"): the ID3D12Resource associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER` ("d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER` ("d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture.
*
* With the opengl renderer:
*
* - "opengl.texture" (number) - the GLuint texture associated with the
* texture, if you want to wrap an existing texture.
* - "opengl.texture_uv" (number) - the GLuint texture associated with the UV
* plane of an NV12 texture, if you want to wrap an existing texture.
* - "opengl.texture_u" (number) - the GLuint texture associated with the U
* plane of a YUV texture, if you want to wrap an existing texture.
* - "opengl.texture_v" (number) - the GLuint texture associated with the V
* plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER` ("opengl.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER` ("opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER` ("opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER` ("opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
*
* With the opengles2 renderer:
*
* - "opengles2.texture" (number) - the GLuint texture associated with the
* texture, if you want to wrap an existing texture.
* - "opengles2.texture_uv" (number) - the GLuint texture associated with the
* UV plane of an NV12 texture, if you want to wrap an existing texture.
* - "opengles2.texture_u" (number) - the GLuint texture associated with the U
* plane of a YUV texture, if you want to wrap an existing texture.
* - "opengles2.texture_v" (number) - the GLuint texture associated with the V
* plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER` ("opengles2.texture"): the GLuint texture associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER` ("opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER` ("opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER` ("opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
*
* \param renderer the rendering context
* \param props the properties to use
@@ -597,50 +494,26 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
*/
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);
/**
* Get the properties associated with a texture.
*
* The following read-only properties are provided by SDL:
*/
/*
* With the direct3d11 renderer:
*/
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" /* the ID3D11Texture2D associated with the texture */
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" /* the ID3D11Texture2D associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" /* the ID3D11Texture2D associated with the V plane of a YUV texture */
/*
* With the direct3d12 renderer:
*/
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" /* the ID3D12Resource associated with the texture */
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" /* the ID3D12Resource associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" /* the ID3D12Resource associated with the V plane of a YUV texture */
/*
* With the opengl renderer:
*/
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" /* the GLuint texture associated with the texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" /* the texture coordinate width of the texture (0.0 - 1.0) */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" /* the texture coordinate height of the texture (0.0 - 1.0) */
/*
* With the opengles2 renderer:
*/
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" /* the GLuint texture associated with the texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
/*
* associated with the V plane of a YUV texture
* \param texture the texture to query
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetProperty
* \sa SDL_SetProperty
*/
#define SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER "format"
#define SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER "access"
#define SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER "width"
#define SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER "height"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "d3d11.texture"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "d3d11.texture_u"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "d3d11.texture_v"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "d3d12.texture"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "d3d12.texture_u"
#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "d3d12.texture_v"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "opengl.texture"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "opengl.texture_uv"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "opengl.texture_u"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "opengl.texture_v"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u"
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v"
/**
* Get the properties associated with a texture.
@@ -649,47 +522,31 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
*
* With the direct3d11 renderer:
*
* - "SDL.texture.d3d11.texture" (pointer) - the ID3D11Texture2D associated
* with the texture
* - "SDL.texture.d3d11.texture_u" (pointer) - the ID3D11Texture2D associated
* with the U plane of a YUV texture
* - "SDL.texture.d3d11.texture_v" (pointer) - the ID3D11Texture2D associated
* with the V plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER` ("SDL.texture.d3d11.texture"): the ID3D11Texture2D associated with the texture
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER` ("SDL.texture.d3d11.texture_u"): the ID3D11Texture2D associated with the U plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER` ("SDL.texture.d3d11.texture_v"): the ID3D11Texture2D associated with the V plane of a YUV texture
*
* With the direct3d12 renderer:
*
* - "SDL.texture.d3d12.texture" (pointer) - the ID3D12Resource associated
* with the texture
* - "SDL.texture.d3d12.texture_u" (pointer) - the ID3D12Resource associated
* with the U plane of a YUV texture
* - "SDL.texture.d3d12.texture_v" (pointer) - the ID3D12Resource associated
* with the V plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER` ("SDL.texture.d3d12.texture"): the ID3D12Resource associated with the texture
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER` ("SDL.texture.d3d12.texture_u"): the ID3D12Resource associated with the U plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER` ("SDL.texture.d3d12.texture_v"): the ID3D12Resource associated with the V plane of a YUV texture
*
* With the opengl renderer:
*
* - "SDL.texture.opengl.texture" (number) - the GLuint texture associated
* with the texture
* - "SDL.texture.opengl.texture_uv" (number) - the GLuint texture associated
* with the UV plane of an NV12 texture
* - "SDL.texture.opengl.texture_u" (number) - the GLuint texture associated
* with the U plane of a YUV texture
* - "SDL.texture.opengl.texture_v" (number) - the GLuint texture associated
* with the V plane of a YUV texture
* - "SDL.texture.opengl.tex_w" (float) - the texture coordinate width of the
* texture (0.0 - 1.0)
* - "SDL.texture.opengl.tex_h" (float) - the texture coordinate height of the
* texture (0.0 - 1.0)
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER` ("SDL.texture.opengl.texture"): the GLuint texture associated with the texture
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER` ("SDL.texture.opengl.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER` ("SDL.texture.opengl.texture_u"): the GLuint texture associated with the U plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER` ("SDL.texture.opengl.texture_v"): the GLuint texture associated with the V plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT` ("SDL.texture.opengl.tex_w"): the texture coordinate width of the texture (0.0 - 1.0)
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT` ("SDL.texture.opengl.tex_h"): the texture coordinate height of the texture (0.0 - 1.0)
*
* With the opengles2 renderer:
*
* - "SDL.texture.opengles2.texture" (number) - the GLuint texture associated
* with the texture
* - "SDL.texture.opengles2.texture_uv" (number) - the GLuint texture
* associated with the UV plane of an NV12 texture
* - "SDL.texture.opengles2.texture_u" (number) - the GLuint texture
* associated with the U plane of a YUV texture
* - "SDL.texture.opengles2.texture_v" (number) - the GLuint texture
* associated with the V plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER` ("SDL.texture.opengles2.texture"): the GLuint texture associated with the texture
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER` ("SDL.texture.opengles2.texture_uv"): the GLuint texture associated with the UV plane of an NV12 texture
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER` ("SDL.texture.opengles2.texture_u"): the GLuint texture associated with the U plane of a YUV texture
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER` ("SDL.texture.opengles2.texture_v"): the GLuint texture associated with the V plane of a YUV texture
*
* \param texture the texture to query
* \returns a valid property ID on success or 0 on failure; call
@@ -702,6 +559,23 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
*/
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" /* the ID3D11Texture2D associated with the texture */
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" /* the ID3D11Texture2D associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" /* the ID3D11Texture2D associated with the V plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" /* the ID3D12Resource associated with the texture */
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" /* the ID3D12Resource associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" /* the ID3D12Resource associated with the V plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" /* the GLuint texture associated with the texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" /* the texture coordinate width of the texture (0.0 - 1.0) */
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" /* the texture coordinate height of the texture (0.0 - 1.0) */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" /* the GLuint texture associated with the texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
/**
* Get the renderer that created an SDL_Texture.
*