diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 1c1df37855..1588668f1e 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3672,7 +3672,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. * * Be sure your shader is set up according to the requirements documented in - * SDL_CreateGPUShader(). + * SDL_CreateGPUComputePipeline(). + * * * \param compute_pass a compute pass handle. * \param first_slot the compute sampler slot to begin binding from. @@ -3683,7 +3684,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( * * \since This function is available since SDL 3.2.0. * - * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUComputePipeline */ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, @@ -3698,7 +3699,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. * * Be sure your shader is set up according to the requirements documented in - * SDL_CreateGPUShader(). + * SDL_CreateGPUComputePipeline(). * * \param compute_pass a compute pass handle. * \param first_slot the compute storage texture slot to begin binding from. @@ -3707,7 +3708,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( * * \since This function is available since SDL 3.2.0. * - * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUComputePipeline */ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( SDL_GPUComputePass *compute_pass,