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Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
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@@ -1070,7 +1070,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
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}
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data->srvPoolHead = &data->srvPoolNodes[0];
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SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d12.device", data->d3dDevice, NULL, NULL);
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SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d12.device", data->d3dDevice);
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done:
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SAFE_RELEASE(d3dDevice);
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