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Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
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@@ -464,7 +464,7 @@ static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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SDL_SetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
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SDL_SetPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
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}
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sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
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if (sws_container->context) {
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