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audio: SDL_PutAudioStreamPlanarData should take a channel count.
Fixes #12894.
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@@ -1431,6 +1431,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
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* individual array may be NULL; in this case, silence will be interleaved for
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* that channel.
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*
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* `num_channels` specifies how many arrays are in `channel_buffers`. This can
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* be used as a safety to prevent overflow, in case the stream format has
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* changed elsewhere. If more channels are specified than the current input
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* spec, they are ignored. If less channels are specified, the missing arrays
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* are treated as if they are NULL (silence is written to those channels). If
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* the count is -1, SDL will assume the array count matches the current input
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* spec.
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*
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* Note that `num_samples` is the number of _samples per array_. This can also
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* be thought of as the number of _sample frames_ to be queued. A value of 1
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* with stereo arrays will queue two samples to the stream. This is different
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@@ -1440,6 +1448,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
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* \param stream the stream the audio data is being added to.
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* \param channel_buffers a pointer to an array of arrays, one array per
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* channel.
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* \param num_channels the number of arrays in `channel_buffers` or -1.
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* \param num_samples the number of _samples_ per array to write to the
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* stream.
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* \returns true on success or false on failure; call SDL_GetError() for more
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@@ -1456,7 +1465,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
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* \sa SDL_GetAudioStreamData
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* \sa SDL_GetAudioStreamQueued
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_samples);
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extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples);
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/**
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* Get converted/resampled data from the stream.
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