windows: vendor GameInput headers

This commit is contained in:
Anonymous Maarten
2026-07-25 22:20:58 +02:00
committed by Anonymous Maarten
parent 331e10c2a3
commit b048e8e6f8
14 changed files with 2021 additions and 186 deletions

View File

@@ -114,22 +114,22 @@
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@@ -435,6 +435,7 @@
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
@@ -773,13 +774,11 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />

View File

@@ -543,6 +543,9 @@
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>core\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h">
<Filter>core\windows\gameinput</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
<Filter>core\windows</Filter>
</ClInclude>
@@ -1447,6 +1450,9 @@
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
<Filter>core\windows\gameinput</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
<Filter>core\windows</Filter>
</ClCompile>