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windows: vendor GameInput headers
This commit is contained in:
committed by
Anonymous Maarten
parent
331e10c2a3
commit
b048e8e6f8
@@ -114,22 +114,22 @@
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(ProjectDir)/../../src/core/windows/gameinput;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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@@ -435,6 +435,7 @@
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<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
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<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
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<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
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<ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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@@ -773,13 +774,11 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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@@ -543,6 +543,9 @@
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h">
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<Filter>core\windows\gameinput</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@@ -1447,6 +1450,9 @@
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
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<Filter>core\windows\gameinput</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<Filter>core\windows</Filter>
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</ClCompile>
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