windows: vendor GameInput headers

This commit is contained in:
Anonymous Maarten
2026-07-25 22:20:58 +02:00
committed by Anonymous Maarten
parent 331e10c2a3
commit b048e8e6f8
14 changed files with 2021 additions and 186 deletions

View File

@@ -100,9 +100,7 @@ typedef unsigned int uintptr_t;
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_SENSORSAPI_H 1
#if defined(__has_include) && __has_include(<gameinput.h>)
#define HAVE_GAMEINPUT_H 1
#endif
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if !__has_include(<immintrin.h>)
@@ -225,9 +223,7 @@ typedef unsigned int uintptr_t;
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#ifdef HAVE_GAMEINPUT_H
#define SDL_JOYSTICK_GAMEINPUT 1
#endif
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_RAWINPUT 1
#define SDL_JOYSTICK_VIRTUAL 1