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Fixed Visual Studio warning 4701
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@@ -3680,6 +3680,8 @@ static int SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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s.y = uv0_[1] * texh;
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s.w = uv1_[0] * texw - s.x;
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s.h = uv1_[1] * texh - s.y;
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} else {
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s.x = s.y = s.w = s.h = 0;
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}
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d.x = xy0_[0];
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