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https://github.com/libsdl-org/SDL.git
synced 2026-03-24 17:40:52 +00:00
Updated SDL_syswm.h for SDL 3.0
* The header is no longer dependent on SDL build configuration * The structures are versioned separately from the rest of SDL * SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application * Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
This commit is contained in:
@@ -40,86 +40,38 @@
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState().
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*
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* As of SDL 3.0, this file no longer includes the platform specific headers
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* and types. You should include the headers you need and define one or more
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* of the following for the subsystems you're working with:
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*
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* SDL_ENABLE_SYSWM_ANDROID
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* SDL_ENABLE_SYSWM_COCOA
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* SDL_ENABLE_SYSWM_KMSDRM
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* SDL_ENABLE_SYSWM_UIKIT
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* SDL_ENABLE_SYSWM_VIVANTE
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* SDL_ENABLE_SYSWM_WAYLAND
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* SDL_ENABLE_SYSWM_WINDOWS
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* SDL_ENABLE_SYSWM_WINRT
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* SDL_ENABLE_SYSWM_X11
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*/
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struct SDL_SysWMinfo;
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#if !defined(SDL_PROTOTYPES_ONLY)
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX /* don't define min() and max(). */
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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#include <Inspectable.h>
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#endif
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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/* conflicts with Quickdraw.h */
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#define Cursor X11Cursor
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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/* matches the re-define above */
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#undef Cursor
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#endif
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#endif /* defined(SDL_VIDEO_DRIVER_X11) */
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#ifdef __OBJC__
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@class NSWindow;
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#else
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typedef struct _NSWindow NSWindow;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#ifdef __OBJC__
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#include <UIKit/UIKit.h>
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#else
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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typedef Uint32 GLuint;
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#endif
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#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
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#define SDL_METALVIEW_TAG 255
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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typedef struct ANativeWindow ANativeWindow;
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typedef void *EGLSurface;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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#include "SDL_egl.h"
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#endif
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#endif /* SDL_PROTOTYPES_ONLY */
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#if defined(SDL_VIDEO_DRIVER_KMSDRM)
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struct gbm_device;
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This is the current version of structures in this file */
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#define SDL_SYSWM_CURRENT_VERSION 1
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#define SDL_SYSWM_INFO_SIZE_V1 (16 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)))
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#define SDL_SYSWM_CURRENT_INFO_SIZE SDL_SYSWM_INFO_SIZE_V1
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/* This is the tag associated with a Metal view so you can find it */
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#define SDL_METALVIEW_TAG 255
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#if !defined(SDL_PROTOTYPES_ONLY)
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/**
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* These are the various supported windowing subsystems
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@@ -127,17 +79,17 @@ extern "C" {
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typedef enum
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_X11,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_WINRT,
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SDL_SYSWM_ANDROID,
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SDL_SYSWM_VIVANTE,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_HAIKU,
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SDL_SYSWM_KMSDRM,
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SDL_SYSWM_RISCOS
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SDL_SYSWM_RISCOS,
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_VIVANTE,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_WINRT,
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SDL_SYSWM_X11
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} SDL_SYSWM_TYPE;
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/**
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@@ -145,11 +97,14 @@ typedef enum
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*/
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struct SDL_SysWMmsg
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{
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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Uint32 version;
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Uint32 subsystem; /**< SDL_SYSWM_TYPE */
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Uint32 padding[(2 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)) - 2 * sizeof(Uint32)) / sizeof(Uint32)];
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union
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#if defined(SDL_ENABLE_SYSWM_WINDOWS)
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struct {
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HWND hwnd; /**< The window for the message */
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UINT msg; /**< The type of message */
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@@ -157,34 +112,10 @@ struct SDL_SysWMmsg
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LPARAM lParam; /**< LONG message parameter */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(SDL_ENABLE_SYSWM_X11)
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struct {
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XEvent event;
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} x11;
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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/* Latest version of Xcode clang complains about empty structs in C v. C++:
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error: empty struct has size 0 in C, size 1 in C++
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*/
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int dummy;
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/* No Cocoa window events yet */
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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{
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int dummy;
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/* No UIKit window events yet */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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struct
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{
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int dummy;
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/* No Vivante window events yet */
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} vivante;
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#endif
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/* Can't have an empty union */
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int dummy;
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@@ -199,11 +130,14 @@ struct SDL_SysWMmsg
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*/
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struct SDL_SysWMinfo
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{
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SDL_version version;
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SDL_SYSWM_TYPE subsystem;
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Uint32 version;
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Uint32 subsystem; /**< SDL_SYSWM_TYPE */
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Uint32 padding[(2 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)) - 2 * sizeof(Uint32)) / sizeof(Uint32)];
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union
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{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#if defined(SDL_ENABLE_SYSWM_WINDOWS)
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struct
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{
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HWND window; /**< The window handle */
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@@ -211,20 +145,21 @@ struct SDL_SysWMinfo
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HINSTANCE hinstance; /**< The instance handle */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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#if defined(SDL_ENABLE_SYSWM_WINRT)
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struct
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{
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IInspectable * window; /**< The WinRT CoreWindow */
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} winrt;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(SDL_ENABLE_SYSWM_X11)
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struct
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{
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Display *display; /**< The X11 display */
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int screen; /**< The X11 screen */
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Window window; /**< The X11 window */
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} x11;
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#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#if defined(SDL_ENABLE_SYSWM_COCOA)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature)
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@@ -238,7 +173,7 @@ struct SDL_SysWMinfo
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#endif
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#if defined(SDL_ENABLE_SYSWM_UIKIT)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature)
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@@ -255,12 +190,11 @@ struct SDL_SysWMinfo
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GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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#if defined(SDL_ENABLE_SYSWM_WAYLAND)
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struct
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{
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struct wl_display *display; /**< Wayland display */
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struct wl_surface *surface; /**< Wayland surface */
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void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
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struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
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struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
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struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
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@@ -269,7 +203,7 @@ struct SDL_SysWMinfo
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} wl;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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#if defined(SDL_ENABLE_SYSWM_ANDROID)
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struct
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{
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ANativeWindow *window;
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@@ -277,7 +211,7 @@ struct SDL_SysWMinfo
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} android;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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#if defined(SDL_ENABLE_SYSWM_VIVANTE)
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struct
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{
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EGLNativeDisplayType display;
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@@ -285,7 +219,7 @@ struct SDL_SysWMinfo
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} vivante;
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#endif
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#if defined(SDL_VIDEO_DRIVER_KMSDRM)
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#if defined(SDL_ENABLE_SYSWM_KMSDRM)
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struct
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{
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int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
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@@ -294,11 +228,12 @@ struct SDL_SysWMinfo
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} kmsdrm;
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#endif
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/* Make sure this union is always 64 bytes (8 64-bit pointers). */
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/* Be careful not to overflow this if you add a new target! */
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Uint8 dummy[64];
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/* Make sure this union has enough room for 14 pointers */
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void *dummy_ptrs[14];
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Uint64 dummy_ints[14];
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} info;
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};
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SDL_COMPILE_TIME_ASSERT(SDL_SysWMinfo_size, sizeof(struct SDL_SysWMinfo) == SDL_SYSWM_CURRENT_INFO_SIZE);
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#endif /* SDL_PROTOTYPES_ONLY */
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@@ -310,20 +245,15 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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*
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* You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
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*
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* The caller must initialize the `info` structure's version by using
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* `SDL_VERSION(&info.version)`, and then this function will fill in the rest
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* of the structure with information about the given window.
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*
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* \param window the window about which information is being requested
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* \param info an SDL_SysWMinfo structure filled in with window information
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* \returns SDL_TRUE if the function is implemented and the `version` member
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* of the `info` struct is valid, or SDL_FALSE if the information
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* could not be retrieved; call SDL_GetError() for more information.
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* \param version the version of info being requested, should be SDL_SYSWM_CURRENT_VERSION
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
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SDL_SysWMinfo * info);
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extern DECLSPEC int SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinfo *info, Uint32 version);
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/* Ends C function definitions when using C++ */
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