From b0e329b322553c8faab16032543a547c7847bb99 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 27 Jul 2026 10:48:57 -0700 Subject: [PATCH] Use the render passes we just created when creating a Vulkan render target (cherry picked from commit f4337eded2250abfd6b580116d883717b079f37c) --- src/render/vulkan/SDL_render_vulkan.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c index 9023659584..38a14ccf69 100644 --- a/src/render/vulkan/SDL_render_vulkan.c +++ b/src/render/vulkan/SDL_render_vulkan.c @@ -2065,7 +2065,7 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer, VkFramebufferCreateInfo framebufferCreateInfo = { 0 }; framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferCreateInfo.pNext = NULL; - framebufferCreateInfo.renderPass = rendererData->renderPasses[VULKAN_RENDERPASS_LOAD]; + framebufferCreateInfo.renderPass = renderPasses[VULKAN_RENDERPASS_LOAD]; framebufferCreateInfo.attachmentCount = 1; framebufferCreateInfo.width = w; framebufferCreateInfo.height = h;