From b17ca32d8cafbd6a6524f49485208842adca66b8 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 31 Aug 2024 10:06:27 -0700 Subject: [PATCH] Changed GPU driver names to match renderer driver names Fixes https://github.com/libsdl-org/SDL/issues/10650 --- src/gpu/d3d11/SDL_gpu_d3d11.c | 2 +- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- src/gpu/metal/SDL_gpu_metal.m | 2 +- src/gpu/vulkan/SDL_gpu_vulkan.c | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gpu/d3d11/SDL_gpu_d3d11.c b/src/gpu/d3d11/SDL_gpu_d3d11.c index 664f66f752..6011699eb4 100644 --- a/src/gpu/d3d11/SDL_gpu_d3d11.c +++ b/src/gpu/d3d11/SDL_gpu_d3d11.c @@ -6125,7 +6125,7 @@ tryCreateDevice: } SDL_GPUBootstrap D3D11Driver = { - "D3D11", + "direct3d11", SDL_GPU_DRIVER_D3D11, SDL_GPU_SHADERFORMAT_DXBC, D3D11_PrepareDriver, diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index c1e1bed4f6..d877726170 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -8185,7 +8185,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD } SDL_GPUBootstrap D3D12Driver = { - "D3D12", + "direct3d12", SDL_GPU_DRIVER_D3D12, SDL_GPU_SHADERFORMAT_DXIL, D3D12_PrepareDriver, diff --git a/src/gpu/metal/SDL_gpu_metal.m b/src/gpu/metal/SDL_gpu_metal.m index 7e44bfb0d5..fdce2e3f4c 100644 --- a/src/gpu/metal/SDL_gpu_metal.m +++ b/src/gpu/metal/SDL_gpu_metal.m @@ -3974,7 +3974,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD } SDL_GPUBootstrap MetalDriver = { - "Metal", + "metal", SDL_GPU_DRIVER_METAL, SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB, METAL_PrepareDriver, diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c index 9f239103c1..2fb613596c 100644 --- a/src/gpu/vulkan/SDL_gpu_vulkan.c +++ b/src/gpu/vulkan/SDL_gpu_vulkan.c @@ -11788,7 +11788,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S } SDL_GPUBootstrap VulkanDriver = { - "Vulkan", + "vulkan", SDL_GPU_DRIVER_VULKAN, SDL_GPU_SHADERFORMAT_SPIRV, VULKAN_PrepareDriver,