mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
This commit is contained in:
		@@ -104,7 +104,51 @@ void
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WIN_CoUninitialize(void)
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					WIN_CoUninitialize(void)
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{
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					{
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#ifndef __WINRT__
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					#ifndef __WINRT__
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    CoUninitialize();
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					    /* Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
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					     *
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					     * If you plug in a non-Xbox controller and let the application run for 30 seconds, then it crashes in CoUninitialize()
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					     * with this stack trace:
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					        Windows.Gaming.Input.dll!GameController::~GameController(void)	Unknown
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					        Windows.Gaming.Input.dll!GameController::`vector deleting destructor'(unsigned int)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Gaming::Input::IGameController,struct Windows::Gaming::Input::IGameControllerBatteryInfo,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerPrivate>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown
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					        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::AggregableRuntimeClass<struct Windows::Gaming::Input::IGamepad,struct Windows::Gaming::Input::IGamepad2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGipGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IHidGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IXusbGameControllerInputSink>,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil>::Release(void)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown
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					        Windows.Gaming.Input.dll!`eh vector destructor iterator'(void *,unsigned int,int,void (*)(void *))	Unknown
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					        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::~GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>(void)	Unknown
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					        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::`vector deleting destructor'(unsigned int)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Foundation::Collections::IIterable<class Windows::Gaming::Input::ArcadeStick *>,struct Windows::Foundation::Collections::IVectorView<class Windows::Gaming::Input::ArcadeStick *>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown
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					        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::~CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>(void)	Unknown
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					        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::`vector deleting destructor'(unsigned int)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::ICustomGameControllerFactory> >,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil,0>::Release(void)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown
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					        Windows.Gaming.Input.dll!NtList<struct FactoryManager::FactoryListEntry>::~NtList<struct FactoryManager::FactoryListEntry>(void)	Unknown
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					        Windows.Gaming.Input.dll!FactoryManager::`vector deleting destructor'(unsigned int)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerFactoryManagerStaticsPrivate>,0>::Release(void)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::Details::TerminateMap(class Microsoft::WRL::Details::ModuleBase *,unsigned short const *,bool)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> >::~Module<1,class Microsoft::WRL::Details::DefaultModule<1> >(void)	Unknown
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					        Windows.Gaming.Input.dll!Microsoft::WRL::Details::DefaultModule<1>::`vector deleting destructor'(unsigned int)	Unknown
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					        Windows.Gaming.Input.dll!`dynamic atexit destructor for 'Microsoft::WRL::Details::StaticStorage<Microsoft::WRL::Details::DefaultModule<1>,0,int>::instance_''()	Unknown
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					        Windows.Gaming.Input.dll!__CRT_INIT@12()	Unknown
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					        Windows.Gaming.Input.dll!__DllMainCRTStartup()	Unknown
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					        ntdll.dll!_LdrxCallInitRoutine@16()	Unknown
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					        ntdll.dll!LdrpCallInitRoutine()	Unknown
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					        ntdll.dll!LdrpProcessDetachNode()	Unknown
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					        ntdll.dll!LdrpUnloadNode()	Unknown
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					        ntdll.dll!LdrpDecrementModuleLoadCountEx()	Unknown
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					        ntdll.dll!LdrUnloadDll()	Unknown
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					        KernelBase.dll!FreeLibrary()	Unknown
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					        combase.dll!FreeLibraryWithLogging(LoadOrFreeWhy why, HINSTANCE__ * hMod, const wchar_t * pswzOptionalFileName) Line 193	C++
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					        combase.dll!CClassCache::CDllPathEntry::CFinishObject::Finish() Line 3311	C++
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					        combase.dll!CClassCache::CFinishComposite::Finish() Line 3421	C++
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					        combase.dll!CClassCache::CleanUpDllsForProcess() Line 7009	C++
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					        [Inline Frame] combase.dll!CCCleanUpDllsForProcess() Line 8773	C++
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					        combase.dll!ProcessUninitialize() Line 2243	C++
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					        combase.dll!DecrementProcessInitializeCount() Line 993	C++
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					        combase.dll!wCoUninitialize(COleTls & Tls, int fHostThread) Line 4126	C++
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					        combase.dll!CoUninitialize() Line 3945	C++
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					    */
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					    /*CoUninitialize();*/
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#endif
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					#endif
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}
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					}
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@@ -1147,8 +1147,7 @@ SDL_DINPUT_JoystickQuit(void)
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    }
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					    }
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    if (coinitialized) {
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					    if (coinitialized) {
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        /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */
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					        WIN_CoUninitialize();
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        /*WIN_CoUninitialize();*/
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        coinitialized = SDL_FALSE;
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					        coinitialized = SDL_FALSE;
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    }
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					    }
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}
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					}
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@@ -657,8 +657,7 @@ RAWINPUT_QuitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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            __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi_state.gamepad_statics);
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					            __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi_state.gamepad_statics);
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            wgi_state.gamepad_statics = NULL;
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					            wgi_state.gamepad_statics = NULL;
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        }
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					        }
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        /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */
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					        WIN_CoUninitialize();
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        /*WIN_CoUninitialize();*/
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        wgi_state.initialized = SDL_FALSE;
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					        wgi_state.initialized = SDL_FALSE;
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    }
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					    }
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}
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					}
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@@ -865,51 +865,7 @@ WGI_JoystickQuit(void)
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    }
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					    }
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    SDL_zero(wgi);
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					    SDL_zero(wgi);
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    /* Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
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					    WIN_CoUninitialize();
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     *
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     * If you plug in a non-Xbox controller and let the application run for 30 seconds, then it crashes in CoUninitialize()
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     * with this stack trace:
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        Windows.Gaming.Input.dll!GameController::~GameController(void)	Unknown
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        Windows.Gaming.Input.dll!GameController::`vector deleting destructor'(unsigned int)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Gaming::Input::IGameController,struct Windows::Gaming::Input::IGameControllerBatteryInfo,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerPrivate>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown
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        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::AggregableRuntimeClass<struct Windows::Gaming::Input::IGamepad,struct Windows::Gaming::Input::IGamepad2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGipGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IHidGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IXusbGameControllerInputSink>,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil>::Release(void)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown
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        Windows.Gaming.Input.dll!`eh vector destructor iterator'(void *,unsigned int,int,void (*)(void *))	Unknown
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        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::~GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>(void)	Unknown
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        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::`vector deleting destructor'(unsigned int)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Foundation::Collections::IIterable<class Windows::Gaming::Input::ArcadeStick *>,struct Windows::Foundation::Collections::IVectorView<class Windows::Gaming::Input::ArcadeStick *>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown
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        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::~CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>(void)	Unknown
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        Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::`vector deleting destructor'(unsigned int)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::ICustomGameControllerFactory> >,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil,0>::Release(void)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown
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        Windows.Gaming.Input.dll!NtList<struct FactoryManager::FactoryListEntry>::~NtList<struct FactoryManager::FactoryListEntry>(void)	Unknown
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        Windows.Gaming.Input.dll!FactoryManager::`vector deleting destructor'(unsigned int)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerFactoryManagerStaticsPrivate>,0>::Release(void)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::Details::TerminateMap(class Microsoft::WRL::Details::ModuleBase *,unsigned short const *,bool)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> >::~Module<1,class Microsoft::WRL::Details::DefaultModule<1> >(void)	Unknown
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        Windows.Gaming.Input.dll!Microsoft::WRL::Details::DefaultModule<1>::`vector deleting destructor'(unsigned int)	Unknown
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        Windows.Gaming.Input.dll!`dynamic atexit destructor for 'Microsoft::WRL::Details::StaticStorage<Microsoft::WRL::Details::DefaultModule<1>,0,int>::instance_''()	Unknown
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        Windows.Gaming.Input.dll!__CRT_INIT@12()	Unknown
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        Windows.Gaming.Input.dll!__DllMainCRTStartup()	Unknown
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        ntdll.dll!_LdrxCallInitRoutine@16()	Unknown
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        ntdll.dll!LdrpCallInitRoutine()	Unknown
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        ntdll.dll!LdrpProcessDetachNode()	Unknown
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        ntdll.dll!LdrpUnloadNode()	Unknown
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        ntdll.dll!LdrpDecrementModuleLoadCountEx()	Unknown
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        ntdll.dll!LdrUnloadDll()	Unknown
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        KernelBase.dll!FreeLibrary()	Unknown
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        combase.dll!FreeLibraryWithLogging(LoadOrFreeWhy why, HINSTANCE__ * hMod, const wchar_t * pswzOptionalFileName) Line 193	C++
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        combase.dll!CClassCache::CDllPathEntry::CFinishObject::Finish() Line 3311	C++
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        combase.dll!CClassCache::CFinishComposite::Finish() Line 3421	C++
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        combase.dll!CClassCache::CleanUpDllsForProcess() Line 7009	C++
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        [Inline Frame] combase.dll!CCCleanUpDllsForProcess() Line 8773	C++
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        combase.dll!ProcessUninitialize() Line 2243	C++
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        combase.dll!DecrementProcessInitializeCount() Line 993	C++
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        combase.dll!wCoUninitialize(COleTls & Tls, int fHostThread) Line 4126	C++
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        combase.dll!CoUninitialize() Line 3945	C++
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    */
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    /* WIN_CoUninitialize(); */
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}
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					}
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static SDL_bool
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					static SDL_bool
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@@ -256,8 +256,7 @@ SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
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    UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
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					    UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
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    if (data->coinitialized == S_OK) {
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					    if (data->coinitialized == S_OK) {
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        /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */
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					        WIN_CoUninitialize();
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        /*WIN_CoUninitialize();*/
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    }
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					    }
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}
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					}
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		Reference in New Issue
	
	Block a user