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	Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
This commit is contained in:
		| @@ -104,7 +104,51 @@ void | ||||
| WIN_CoUninitialize(void) | ||||
| { | ||||
| #ifndef __WINRT__ | ||||
|     CoUninitialize(); | ||||
|     /* Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting. | ||||
|      * | ||||
|      * If you plug in a non-Xbox controller and let the application run for 30 seconds, then it crashes in CoUninitialize() | ||||
|      * with this stack trace: | ||||
|  | ||||
|         Windows.Gaming.Input.dll!GameController::~GameController(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!GameController::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Gaming::Input::IGameController,struct Windows::Gaming::Input::IGameControllerBatteryInfo,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerPrivate>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::AggregableRuntimeClass<struct Windows::Gaming::Input::IGamepad,struct Windows::Gaming::Input::IGamepad2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGipGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IHidGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IXusbGameControllerInputSink>,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown | ||||
|         Windows.Gaming.Input.dll!`eh vector destructor iterator'(void *,unsigned int,int,void (*)(void *))	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::~GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Foundation::Collections::IIterable<class Windows::Gaming::Input::ArcadeStick *>,struct Windows::Foundation::Collections::IVectorView<class Windows::Gaming::Input::ArcadeStick *>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::~CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::ICustomGameControllerFactory> >,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil,0>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown | ||||
|         Windows.Gaming.Input.dll!NtList<struct FactoryManager::FactoryListEntry>::~NtList<struct FactoryManager::FactoryListEntry>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!FactoryManager::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerFactoryManagerStaticsPrivate>,0>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::TerminateMap(class Microsoft::WRL::Details::ModuleBase *,unsigned short const *,bool)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> >::~Module<1,class Microsoft::WRL::Details::DefaultModule<1> >(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::DefaultModule<1>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!`dynamic atexit destructor for 'Microsoft::WRL::Details::StaticStorage<Microsoft::WRL::Details::DefaultModule<1>,0,int>::instance_''()	Unknown | ||||
|         Windows.Gaming.Input.dll!__CRT_INIT@12()	Unknown | ||||
|         Windows.Gaming.Input.dll!__DllMainCRTStartup()	Unknown | ||||
|         ntdll.dll!_LdrxCallInitRoutine@16()	Unknown | ||||
|         ntdll.dll!LdrpCallInitRoutine()	Unknown | ||||
|         ntdll.dll!LdrpProcessDetachNode()	Unknown | ||||
|         ntdll.dll!LdrpUnloadNode()	Unknown | ||||
|         ntdll.dll!LdrpDecrementModuleLoadCountEx()	Unknown | ||||
|         ntdll.dll!LdrUnloadDll()	Unknown | ||||
|         KernelBase.dll!FreeLibrary()	Unknown | ||||
|         combase.dll!FreeLibraryWithLogging(LoadOrFreeWhy why, HINSTANCE__ * hMod, const wchar_t * pswzOptionalFileName) Line 193	C++ | ||||
|         combase.dll!CClassCache::CDllPathEntry::CFinishObject::Finish() Line 3311	C++ | ||||
|         combase.dll!CClassCache::CFinishComposite::Finish() Line 3421	C++ | ||||
|         combase.dll!CClassCache::CleanUpDllsForProcess() Line 7009	C++ | ||||
|         [Inline Frame] combase.dll!CCCleanUpDllsForProcess() Line 8773	C++ | ||||
|         combase.dll!ProcessUninitialize() Line 2243	C++ | ||||
|         combase.dll!DecrementProcessInitializeCount() Line 993	C++ | ||||
|         combase.dll!wCoUninitialize(COleTls & Tls, int fHostThread) Line 4126	C++ | ||||
|         combase.dll!CoUninitialize() Line 3945	C++ | ||||
|     */ | ||||
|     /*CoUninitialize();*/ | ||||
| #endif | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1147,8 +1147,7 @@ SDL_DINPUT_JoystickQuit(void) | ||||
|     } | ||||
|  | ||||
|     if (coinitialized) { | ||||
|         /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */ | ||||
|         /*WIN_CoUninitialize();*/ | ||||
|         WIN_CoUninitialize(); | ||||
|         coinitialized = SDL_FALSE; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -657,8 +657,7 @@ RAWINPUT_QuitWindowsGamingInput(RAWINPUT_DeviceContext *ctx) | ||||
|             __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi_state.gamepad_statics); | ||||
|             wgi_state.gamepad_statics = NULL; | ||||
|         } | ||||
|         /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */ | ||||
|         /*WIN_CoUninitialize();*/ | ||||
|         WIN_CoUninitialize(); | ||||
|         wgi_state.initialized = SDL_FALSE; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -865,51 +865,7 @@ WGI_JoystickQuit(void) | ||||
|     } | ||||
|     SDL_zero(wgi); | ||||
|  | ||||
|     /* Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting. | ||||
|      * | ||||
|      * If you plug in a non-Xbox controller and let the application run for 30 seconds, then it crashes in CoUninitialize() | ||||
|      * with this stack trace: | ||||
|  | ||||
|         Windows.Gaming.Input.dll!GameController::~GameController(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!GameController::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Gaming::Input::IGameController,struct Windows::Gaming::Input::IGameControllerBatteryInfo,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerPrivate>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::AggregableRuntimeClass<struct Windows::Gaming::Input::IGamepad,struct Windows::Gaming::Input::IGamepad2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGipGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IHidGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IXusbGameControllerInputSink>,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown | ||||
|         Windows.Gaming.Input.dll!`eh vector destructor iterator'(void *,unsigned int,int,void (*)(void *))	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::~GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Foundation::Collections::IIterable<class Windows::Gaming::Input::ArcadeStick *>,struct Windows::Foundation::Collections::IVectorView<class Windows::Gaming::Input::ArcadeStick *>,class Microsoft::WRL::FtmBase>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::~CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::ICustomGameControllerFactory> >,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil,0>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>()	Unknown | ||||
|         Windows.Gaming.Input.dll!NtList<struct FactoryManager::FactoryListEntry>::~NtList<struct FactoryManager::FactoryListEntry>(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!FactoryManager::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerFactoryManagerStaticsPrivate>,0>::Release(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::TerminateMap(class Microsoft::WRL::Details::ModuleBase *,unsigned short const *,bool)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> >::~Module<1,class Microsoft::WRL::Details::DefaultModule<1> >(void)	Unknown | ||||
|         Windows.Gaming.Input.dll!Microsoft::WRL::Details::DefaultModule<1>::`vector deleting destructor'(unsigned int)	Unknown | ||||
|         Windows.Gaming.Input.dll!`dynamic atexit destructor for 'Microsoft::WRL::Details::StaticStorage<Microsoft::WRL::Details::DefaultModule<1>,0,int>::instance_''()	Unknown | ||||
|         Windows.Gaming.Input.dll!__CRT_INIT@12()	Unknown | ||||
|         Windows.Gaming.Input.dll!__DllMainCRTStartup()	Unknown | ||||
|         ntdll.dll!_LdrxCallInitRoutine@16()	Unknown | ||||
|         ntdll.dll!LdrpCallInitRoutine()	Unknown | ||||
|         ntdll.dll!LdrpProcessDetachNode()	Unknown | ||||
|         ntdll.dll!LdrpUnloadNode()	Unknown | ||||
|         ntdll.dll!LdrpDecrementModuleLoadCountEx()	Unknown | ||||
|         ntdll.dll!LdrUnloadDll()	Unknown | ||||
|         KernelBase.dll!FreeLibrary()	Unknown | ||||
|         combase.dll!FreeLibraryWithLogging(LoadOrFreeWhy why, HINSTANCE__ * hMod, const wchar_t * pswzOptionalFileName) Line 193	C++ | ||||
|         combase.dll!CClassCache::CDllPathEntry::CFinishObject::Finish() Line 3311	C++ | ||||
|         combase.dll!CClassCache::CFinishComposite::Finish() Line 3421	C++ | ||||
|         combase.dll!CClassCache::CleanUpDllsForProcess() Line 7009	C++ | ||||
|         [Inline Frame] combase.dll!CCCleanUpDllsForProcess() Line 8773	C++ | ||||
|         combase.dll!ProcessUninitialize() Line 2243	C++ | ||||
|         combase.dll!DecrementProcessInitializeCount() Line 993	C++ | ||||
|         combase.dll!wCoUninitialize(COleTls & Tls, int fHostThread) Line 4126	C++ | ||||
|         combase.dll!CoUninitialize() Line 3945	C++ | ||||
|     */ | ||||
|     /* WIN_CoUninitialize(); */ | ||||
|     WIN_CoUninitialize(); | ||||
| } | ||||
|  | ||||
| static SDL_bool | ||||
|   | ||||
| @@ -256,8 +256,7 @@ SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data) | ||||
|     UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance); | ||||
|  | ||||
|     if (data->coinitialized == S_OK) { | ||||
|         /* Workaround for CoUninitialize() crash in NotifyInitializeSpied() */ | ||||
|         /*WIN_CoUninitialize();*/ | ||||
|         WIN_CoUninitialize(); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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