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	Sync SDL3 wiki -> header
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		| @@ -169,13 +169,13 @@ typedef struct SDL_IOStream SDL_IOStream; | |||||||
|  *   to a win32 `HANDLE`, that this SDL_IOStream is using to access the |  *   to a win32 `HANDLE`, that this SDL_IOStream is using to access the | ||||||
|  *   filesystem. If the program isn't running on Windows, or SDL used some |  *   filesystem. If the program isn't running on Windows, or SDL used some | ||||||
|  *   other method to access the filesystem, this property will not be set. |  *   other method to access the filesystem, this property will not be set. | ||||||
|  * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to |  * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a | ||||||
|  *   a stdio `FILE *`, that this SDL_IOStream is using to access the |  *   stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. | ||||||
|  *   filesystem. If SDL used some other method to access the filesystem, this |  *   If SDL used some other method to access the filesystem, this property | ||||||
|  *   property will not be set. PLEASE NOTE that if SDL is using a different C |  *   will not be set. PLEASE NOTE that if SDL is using a different C runtime | ||||||
|  *   runtime than your app, trying to use this pointer will almost certainly |  *   than your app, trying to use this pointer will almost certainly result in | ||||||
|  *   result in a crash! This is mostly a problem on Windows; make sure you |  *   a crash! This is mostly a problem on Windows; make sure you build SDL and | ||||||
|  *   build SDL and your app with the same compiler and settings to avoid it. |  *   your app with the same compiler and settings to avoid it. | ||||||
|  * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast |  * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast | ||||||
|  *   to an Android NDK `AAsset *`, that this SDL_IOStream is using to access |  *   to an Android NDK `AAsset *`, that this SDL_IOStream is using to access | ||||||
|  *   the filesystem. If SDL used some other method to access the filesystem, |  *   the filesystem. If SDL used some other method to access the filesystem, | ||||||
|   | |||||||
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