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Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
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@@ -871,6 +871,10 @@ SDL3_0.0.0 {
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SDL_GetGamepadPowerLevel;
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SDL_SetGamepadMapping;
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SDL_strndup;
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SDL_GetGamepadTypeFromString;
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SDL_GetGamepadStringForType;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadType;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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