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Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
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@@ -897,3 +897,7 @@
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#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
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#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
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#define SDL_strndup SDL_strndup_REAL
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#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
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#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
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#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
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#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
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