mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-16 03:15:38 +00:00
Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
This commit is contained in:
@@ -1268,6 +1268,177 @@ void DestroyGamepadDisplay(GamepadDisplay *ctx)
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SDL_free(ctx);
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}
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struct GamepadTypeDisplay
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{
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SDL_Renderer *renderer;
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int type_highlighted;
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SDL_bool type_pressed;
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int type_selected;
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SDL_GamepadType real_type;
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SDL_Rect area;
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};
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GamepadTypeDisplay *CreateGamepadTypeDisplay(SDL_Renderer *renderer)
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{
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GamepadTypeDisplay *ctx = SDL_calloc(1, sizeof(*ctx));
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if (ctx) {
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ctx->renderer = renderer;
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ctx->type_highlighted = SDL_GAMEPAD_TYPE_UNSELECTED;
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ctx->type_selected = SDL_GAMEPAD_TYPE_UNSELECTED;
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ctx->real_type = SDL_GAMEPAD_TYPE_UNKNOWN;
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}
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return ctx;
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}
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void SetGamepadTypeDisplayArea(GamepadTypeDisplay *ctx, const SDL_Rect *area)
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{
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if (!ctx) {
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return;
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}
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SDL_copyp(&ctx->area, area);
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}
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void SetGamepadTypeDisplayHighlight(GamepadTypeDisplay *ctx, int type, SDL_bool pressed)
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{
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if (!ctx) {
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return;
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}
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ctx->type_highlighted = type;
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ctx->type_pressed = pressed;
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}
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void SetGamepadTypeDisplaySelected(GamepadTypeDisplay *ctx, int type)
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{
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if (!ctx) {
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return;
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}
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ctx->type_selected = type;
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}
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void SetGamepadTypeDisplayRealType(GamepadTypeDisplay *ctx, SDL_GamepadType type)
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{
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if (!ctx) {
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return;
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}
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ctx->real_type = type;
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}
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int GetGamepadTypeDisplayAt(GamepadTypeDisplay *ctx, float x, float y)
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{
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int i;
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const float margin = 8.0f;
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const float line_height = 16.0f;
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SDL_FRect highlight;
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SDL_FPoint point;
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if (!ctx) {
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return SDL_GAMEPAD_TYPE_UNSELECTED;
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}
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point.x = x;
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point.y = y;
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x = ctx->area.x + margin;
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y = ctx->area.y + margin;
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for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_MAX; ++i) {
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highlight.x = x;
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highlight.y = y;
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highlight.w = (float)ctx->area.w - (margin * 2);
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highlight.h = (float)line_height;
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if (SDL_PointInRectFloat(&point, &highlight)) {
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return i;
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}
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y += line_height;
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}
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return SDL_GAMEPAD_TYPE_UNSELECTED;
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}
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static void RenderGamepadTypeHighlight(GamepadTypeDisplay *ctx, int type, const SDL_FRect *area)
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{
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if (type == ctx->type_highlighted || type == ctx->type_selected) {
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Uint8 r, g, b, a;
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SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a);
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if (type == ctx->type_highlighted) {
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if (ctx->type_pressed) {
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SDL_SetRenderDrawColor(ctx->renderer, PRESSED_COLOR);
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} else {
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SDL_SetRenderDrawColor(ctx->renderer, HIGHLIGHT_COLOR);
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}
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} else {
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SDL_SetRenderDrawColor(ctx->renderer, SELECTED_COLOR);
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}
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SDL_RenderFillRect(ctx->renderer, area);
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SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a);
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}
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}
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void RenderGamepadTypeDisplay(GamepadTypeDisplay *ctx)
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{
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float x, y;
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int i;
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char text[128];
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const float margin = 8.0f;
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const float line_height = 16.0f;
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SDL_FPoint dst;
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SDL_FRect highlight;
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if (!ctx) {
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return;
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}
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x = ctx->area.x + margin;
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y = ctx->area.y + margin;
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for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_MAX; ++i) {
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highlight.x = x;
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highlight.y = y;
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highlight.w = (float)ctx->area.w - (margin * 2);
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highlight.h = (float)line_height;
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RenderGamepadTypeHighlight(ctx, i, &highlight);
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if (i == SDL_GAMEPAD_TYPE_UNKNOWN) {
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if (ctx->real_type == SDL_GAMEPAD_TYPE_UNKNOWN ||
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ctx->real_type == SDL_GAMEPAD_TYPE_STANDARD) {
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SDL_strlcpy(text, "Auto (Standard)", sizeof(text));
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} else {
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SDL_snprintf(text, sizeof(text), "Auto (%s)", GetGamepadTypeString(ctx->real_type));
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}
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} else if (i == SDL_GAMEPAD_TYPE_STANDARD) {
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SDL_strlcpy(text, "Standard", sizeof(text));
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} else {
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SDL_strlcpy(text, GetGamepadTypeString((SDL_GamepadType)i), sizeof(text));
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}
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dst.x = x + margin;
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dst.y = y + line_height / 2 - FONT_CHARACTER_SIZE / 2;
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SDLTest_DrawString(ctx->renderer, dst.x, dst.y, text);
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y += line_height;
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}
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}
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void DestroyGamepadTypeDisplay(GamepadTypeDisplay *ctx)
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{
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if (!ctx) {
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return;
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}
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SDL_free(ctx);
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}
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struct JoystickDisplay
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{
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@@ -2185,13 +2356,14 @@ static char *JoinMapping(MappingParts *parts)
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}
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length += 1;
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/* The sort order is: crc, platform, *, sdk, hint */
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/* The sort order is: crc, platform, type, *, sdk, hint */
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sort_order = SDL_stack_alloc(MappingSortEntry, parts->num_elements);
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for (i = 0; i < parts->num_elements; ++i) {
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sort_order[i].parts = parts;
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sort_order[i].index = i;
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}
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SDL_qsort(sort_order, parts->num_elements, sizeof(*sort_order), SortMapping);
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MoveSortedEntry("type", sort_order, parts->num_elements, SDL_TRUE);
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MoveSortedEntry("platform", sort_order, parts->num_elements, SDL_TRUE);
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MoveSortedEntry("crc", sort_order, parts->num_elements, SDL_TRUE);
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MoveSortedEntry("sdk>=", sort_order, parts->num_elements, SDL_FALSE);
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@@ -2334,7 +2506,7 @@ static char *SetMappingValue(char *mapping, const char *key, const char *value)
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return mapping;
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}
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static char *RemoveMappingKey(char *mapping, const char *key)
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static char *RemoveMappingValue(char *mapping, const char *key)
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{
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MappingParts parts;
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int i;
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@@ -2447,14 +2619,46 @@ char *SetMappingName(char *mapping, const char *name)
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return RecreateMapping(&parts, mapping);
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}
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char *GetMappingType(const char *mapping)
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const char *GetGamepadTypeString(SDL_GamepadType type)
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{
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return GetMappingValue(mapping, "type");
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switch (type) {
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case SDL_GAMEPAD_TYPE_XBOX360:
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return "Xbox 360";
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case SDL_GAMEPAD_TYPE_XBOXONE:
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return "Xbox One";
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case SDL_GAMEPAD_TYPE_PS3:
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return "PS3";
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case SDL_GAMEPAD_TYPE_PS4:
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return "PS4";
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case SDL_GAMEPAD_TYPE_PS5:
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return "PS5";
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
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return "Nintendo Switch";
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
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return "Joy-Con (L)";
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
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return "Joy-Con (R)";
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
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return "Joy-Con Pair";
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default:
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return "";
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}
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}
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char *SetMappingType(char *mapping, const char *type)
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SDL_GamepadType GetMappingType(const char *mapping)
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{
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return SetMappingValue(mapping, "type", type);
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return SDL_GetGamepadTypeFromString(GetMappingValue(mapping, "type"));
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}
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char *SetMappingType(char *mapping, SDL_GamepadType type)
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{
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const char *type_string = SDL_GetGamepadStringForType(type);
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if (type_string == NULL || type == SDL_GAMEPAD_TYPE_UNKNOWN) {
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return RemoveMappingValue(mapping, "type");
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} else {
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return SetMappingValue(mapping, "type", type_string);
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}
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}
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static const char *GetElementKey(int element)
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@@ -2527,7 +2731,7 @@ char *SetElementBinding(char *mapping, int element, const char *binding)
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if (binding) {
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return SetMappingValue(mapping, GetElementKey(element), binding);
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} else {
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return RemoveMappingKey(mapping, GetElementKey(element));
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return RemoveMappingValue(mapping, GetElementKey(element));
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}
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}
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