Fixed Windows RT build

This commit is contained in:
Sam Lantinga
2019-03-19 16:52:09 -07:00
parent a71489221b
commit b2e76d860f
13 changed files with 28 additions and 19 deletions

View File

@@ -444,7 +444,7 @@ static int
PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->data.draw.first);
size_t i;
int i;
if (!verts) {
return -1;
@@ -465,7 +465,7 @@ static int
PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
VertV *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cmd->data.draw.first);
size_t i;
int i;
if (!verts) {
return -1;