diff --git a/CMakeLists.txt b/CMakeLists.txt index 9e19336771..c29d2667dd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE) endif() # See docs/release_checklist.md -project(SDL3 LANGUAGES C VERSION "3.3.0") +project(SDL3 LANGUAGES C VERSION "3.3.2") if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR) set(SDL3_MAINPROJECT ON) diff --git a/WhatsNew.txt b/WhatsNew.txt index 0d10ee672a..50e6b8c6bd 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -1,6 +1,65 @@ This is a list of major changes in SDL's version history. +--------------------------------------------------------------------------- +3.4.0: +--------------------------------------------------------------------------- + +General: +* Added SDL_CreateAnimatedCursor() to create animated color cursors +* Added SDL_SetWindowProgressState(), SDL_SetWindowProgressValue(), SDL_GetWindowProgressState(), and SDL_GetWindowProgressValue() to show progress in the window's taskbar icon on Windows and Linux +* Added SDL_GetGPUDeviceProperties() to get the properties of an SDL GPU device +* Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat() +* Added SDL_CreateGPURenderer() and SDL_GetGPURendererDevice() to create a 2D renderer for use with GPU rendering. +* Added SDL_CreateGPURenderState(), SDL_SetGPURenderStateFragmentUniforms(), SDL_SetGPURenderState(), and SDL_DestroyGPURenderState() to use fragment shaders with a GPU 2D renderer +* Added support for YUV textures and HDR colorspaces to the GPU 2D renderer +* Added support for textures with palettes, and SDL_GetTexturePalette() and SDL_SetTexturePalette() to interact with them +* Added SDL_RenderTexture9GridTiled() to do tiled instead of stretched 9-grid texture rendering +* Added SDL_GetDefaultTextureScaleMode() and SDL_SetDefaultTextureScaleMode() to set the texture scale mode for new textures +* Added SDL_GetRenderTextureAddressMode() and SDL_SetRenderTextureAddressMode() to change the texture addressing mode +* Added SDL_TEXTURE_ADDRESS_WRAP to allow wrapping of textures if the renderer has SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN set +* Added SDL_LoadPNG(), SDL_LoadPNG_IO(), SDL_SavePNG(), and SDL_SavePNG_IO() to load and save PNG images +* Added SDL_RotateSurface() to create a rotated copy of a surface +* Added SDL_PutAudioStreamDataNoCopy() to do more efficient audio stream processing in some cases +* Added SDL_PutAudioStreamPlanarData() to add planar audio data instead of interleaved data to an audio stream +* Added SDL_HINT_AUDIO_DEVICE_RAW_STREAM to signal that the OS shouldn't do further audio processing, useful for applications that handle noise canceling, etc. +* Added enhanced support for 8BitDo controllers +* Added enhanced support for FlyDigi controllers +* Added enhanced support for Hand Held Legend SInput controllers +* Added SDL_hid_get_properties() to associate SDL properties with HID devices +* Added SDL_SetRelativeMouseTransform() to add custom mouse input transformation +* Added SDL_GetPenDeviceType() to determine whether a pen is on the screen or on a separate touchpad +* Added SDL_GetEventDescription() to get an English description of an event, suitable for logging +* Added verbose log output when the DEBUG_INVOCATION environment variable is set to "1" +* Added SDL_AddAtomicU32() +* Added SDL_GetSystemPageSize() to get the system page size + +Windows: +* Added SDL_HINT_RENDER_DIRECT3D11_WARP to enable D3D11 software rasterization +* SDL_HINT_AUDIO_DEVICE_STREAM_ROLE is used by the WASAPI audio driver to set the audio stream category +* SDL_HINT_WINDOWS_GAMEINPUT is disabled by default + +Linux: +* Added atomic support for KMSDRM +* Added SDL_HINT_KMSDRM_ATOMIC to control whether KMSDRM will use atomic functionality + +Emscripten: +* Added SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT for applications that don't want to be fullscreen, but would like to fill the window + +PlayStation 2: +* Added the following hints to control the display parameters: SDL_HINT_PS2_GS_WIDTH, SDL_HINT_PS2_GS_HEIGHT, SDL_HINT_PS2_GS_PROGRESSIVE, SDL_HINT_PS2_GS_MODE + + +--------------------------------------------------------------------------- +3.2.22: +--------------------------------------------------------------------------- +* SDL_HINT_JOYSTICK_WGI is disabled by default + +--------------------------------------------------------------------------- +3.2.16: +--------------------------------------------------------------------------- +* SDL_HINT_JOYSTICK_RAWINPUT is disabled by default + --------------------------------------------------------------------------- 3.2.10: --------------------------------------------------------------------------- diff --git a/Xcode/SDL/Info-Framework.plist b/Xcode/SDL/Info-Framework.plist index adf5f832ef..0afd012e48 100644 --- a/Xcode/SDL/Info-Framework.plist +++ b/Xcode/SDL/Info-Framework.plist @@ -19,10 +19,10 @@ CFBundlePackageType FMWK CFBundleShortVersionString - 3.3.0 + 3.3.2 CFBundleSignature SDLX CFBundleVersion - 3.3.0 + 3.3.2 diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 4d3a891c3f..997efa1660 100644 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -3141,8 +3141,8 @@ CLANG_ENABLE_MODULES = YES; CLANG_ENABLE_OBJC_ARC = YES; DEPLOYMENT_POSTPROCESSING = YES; - DYLIB_COMPATIBILITY_VERSION = 301.0.0; - DYLIB_CURRENT_VERSION = 301.0.0; + DYLIB_COMPATIBILITY_VERSION = 303.0.0; + DYLIB_CURRENT_VERSION = 303.0.0; DYLIB_INSTALL_NAME_BASE = "@rpath"; ENABLE_STRICT_OBJC_MSGSEND = YES; GCC_ALTIVEC_EXTENSIONS = YES; @@ -3177,7 +3177,7 @@ "@loader_path/Frameworks", ); MACOSX_DEPLOYMENT_TARGET = 10.13; - MARKETING_VERSION = 3.3.0; + MARKETING_VERSION = 3.3.2; OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)"; PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3; PRODUCT_NAME = SDL3; @@ -3207,8 +3207,8 @@ ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES; CLANG_ENABLE_MODULES = YES; CLANG_ENABLE_OBJC_ARC = YES; - DYLIB_COMPATIBILITY_VERSION = 301.0.0; - DYLIB_CURRENT_VERSION = 301.0.0; + DYLIB_COMPATIBILITY_VERSION = 303.0.0; + DYLIB_CURRENT_VERSION = 303.0.0; DYLIB_INSTALL_NAME_BASE = "@rpath"; ENABLE_STRICT_OBJC_MSGSEND = YES; ENABLE_TESTABILITY = YES; @@ -3240,7 +3240,7 @@ "@loader_path/Frameworks", ); MACOSX_DEPLOYMENT_TARGET = 10.13; - MARKETING_VERSION = 3.3.0; + MARKETING_VERSION = 3.3.2; ONLY_ACTIVE_ARCH = YES; OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)"; PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3; diff --git a/Xcode/SDL/pkg-support/SDL.info b/Xcode/SDL/pkg-support/SDL.info index 196d956068..0a024b1c40 100644 --- a/Xcode/SDL/pkg-support/SDL.info +++ b/Xcode/SDL/pkg-support/SDL.info @@ -1,4 +1,4 @@ -Title SDL 3.3.0 +Title SDL 3.3.2 Version 1 Description SDL Library for macOS (http://www.libsdl.org) DefaultLocation /Library/Frameworks diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java index bd2b525535..049f13aa4a 100644 --- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java @@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh private static final String TAG = "SDL"; private static final int SDL_MAJOR_VERSION = 3; private static final int SDL_MINOR_VERSION = 3; - private static final int SDL_MICRO_VERSION = 0; + private static final int SDL_MICRO_VERSION = 2; /* // Display InputType.SOURCE/CLASS of events and devices // diff --git a/include/SDL3/SDL.h b/include/SDL3/SDL.h index 7cfba76e61..e10a6d692d 100644 --- a/include/SDL3/SDL.h +++ b/include/SDL3/SDL.h @@ -20,7 +20,7 @@ */ /** - * Main include header for the SDL library, version 3.3.0 + * Main include header for the SDL library, version 3.3.2 * * It is almost always best to include just this one header instead of * picking out individual headers included here. There are exceptions to diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index 136129ca72..45b5f9aba4 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -1604,7 +1604,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); /** - * Generate a human-readable description of an event. + * Generate an English description of an event. * * This will fill `buf` with a null-terminated string that might look * something like this: diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 3bbdbb4158..7ce9f245ab 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2390,6 +2390,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, * \since This function is available since SDL 3.2.0. * * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled */ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); @@ -2427,6 +2428,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, * \since This function is available since SDL 3.4.0. * * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid */ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); diff --git a/include/SDL3/SDL_version.h b/include/SDL3/SDL_version.h index e3fb742dfa..684e3e39ac 100644 --- a/include/SDL3/SDL_version.h +++ b/include/SDL3/SDL_version.h @@ -62,7 +62,7 @@ extern "C" { * * \since This macro is available since SDL 3.2.0. */ -#define SDL_MICRO_VERSION 0 +#define SDL_MICRO_VERSION 2 /** * This macro turns the version numbers into a numeric value. diff --git a/src/core/windows/version.rc b/src/core/windows/version.rc index 0ae85b71cf..90c90f86db 100644 --- a/src/core/windows/version.rc +++ b/src/core/windows/version.rc @@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US // VS_VERSION_INFO VERSIONINFO - FILEVERSION 3,3,0,0 - PRODUCTVERSION 3,3,0,0 + FILEVERSION 3,3,2,0 + PRODUCTVERSION 3,3,2,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L @@ -23,12 +23,12 @@ BEGIN BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" - VALUE "FileVersion", "3, 3, 0, 0\0" + VALUE "FileVersion", "3, 3, 2, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0" VALUE "OriginalFilename", "SDL3.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" - VALUE "ProductVersion", "3, 3, 0, 0\0" + VALUE "ProductVersion", "3, 3, 2, 0\0" END END BLOCK "VarFileInfo"