From b340ddcd7b44511f7b49005ba4a91a3c9907f77e Mon Sep 17 00:00:00 2001 From: xentripetal Date: Fri, 7 Aug 2026 22:04:35 -0500 Subject: [PATCH] metal: Fix inverted return value in METAL_QueryFence SDL_QueryGPUFence is documented to return true when the fence is signaled (complete). Since 514b26e it returns METAL_INTERNAL_IsFenceBusy directly, so it returns true when the fence is still busy, breaking usage of SDL_AcquireGPUSwapchainTexture. --- src/gpu/metal/SDL_gpu_metal.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/metal/SDL_gpu_metal.m b/src/gpu/metal/SDL_gpu_metal.m index b323222464..583e9f4a0e 100644 --- a/src/gpu/metal/SDL_gpu_metal.m +++ b/src/gpu/metal/SDL_gpu_metal.m @@ -3633,7 +3633,7 @@ static bool METAL_QueryFence( SDL_GPUFence *fence) { MetalFence *metalFence = (MetalFence *)fence; - return METAL_INTERNAL_IsFenceBusy(metalFence); + return !METAL_INTERNAL_IsFenceBusy(metalFence); } // Window and Swapchain Management