Replaced SDL_GetTextureDXGIResource() with texture properties

Fixes https://github.com/libsdl-org/SDL/issues/8529
This commit is contained in:
Sam Lantinga
2023-11-10 20:00:53 -08:00
parent 09d1e9defb
commit b374105975
12 changed files with 112 additions and 133 deletions

View File

@@ -4185,19 +4185,6 @@ void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer)
return NULL;
}
IDXGIResource *SDL_GetTextureDXGIResource(SDL_Texture *texture)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, NULL);
renderer = texture->renderer;
if (renderer && renderer->GetTextureDXGIResource) {
return renderer->GetTextureDXGIResource(texture);
}
SDL_Unsupported();
return NULL;
}
static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode)
{
if (blendMode == SDL_BLENDMODE_NONE_FULL) {

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@@ -214,8 +214,6 @@ struct SDL_Renderer
void *(*GetMetalLayer)(SDL_Renderer *renderer);
void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
IDXGIResource *(*GetTextureDXGIResource)(SDL_Texture *texture);
/* The current renderer info */
SDL_RendererInfo info;

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@@ -184,7 +184,6 @@ static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0
#if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8
static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
#endif
static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } };
static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
@@ -1115,6 +1114,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D11_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture", textureData->mainTexture);
#if SDL_HAVE_YUV
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
@@ -1131,6 +1131,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D11_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture_u", textureData->mainTextureU);
result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
&textureDesc,
@@ -1140,6 +1141,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D11_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture_v", textureData->mainTextureV);
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
@@ -1629,26 +1631,6 @@ static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
}
static IDXGIResource *D3D11_GetTextureDXGIResource(SDL_Texture *texture)
{
D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
IDXGIResource *resource = NULL;
HRESULT result;
if (!textureData || !textureData->mainTexture) {
SDL_SetError("Texture is not currently available");
return NULL;
}
result = ID3D11Texture2D_QueryInterface(textureData->mainTexture, &SDL_IID_IDXGIResource, (void **)&resource);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("GetTextureDXGIResource"), result);
return NULL;
}
return resource;
}
static int D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
@@ -2426,7 +2408,6 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->LockTexture = D3D11_LockTexture;
renderer->UnlockTexture = D3D11_UnlockTexture;
renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
renderer->GetTextureDXGIResource = D3D11_GetTextureDXGIResource;
renderer->SetRenderTarget = D3D11_SetRenderTarget;
renderer->QueueSetViewport = D3D11_QueueSetViewport;
renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */

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@@ -253,7 +253,6 @@ static const GUID SDL_IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, {
static const GUID SDL_IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } };
static const GUID SDL_IID_ID3D12GraphicsCommandList2 = { 0x38C3E585, 0xFF17, 0x412C, { 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28 } };
static const GUID SDL_IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } };
static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } };
static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
static const GUID SDL_IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
static const GUID SDL_IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
@@ -1487,6 +1486,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D12_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture", textureData->mainTexture);
#if SDL_HAVE_YUV
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
@@ -1508,6 +1508,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D12_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture_u", textureData->mainTextureU);
result = D3D_CALL(rendererData->d3dDevice, CreateCommittedResource,
&heapProps,
@@ -1522,6 +1523,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D12_DestroyTexture(renderer, texture);
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result);
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture_v", textureData->mainTextureV);
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
@@ -2065,25 +2067,6 @@ static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
}
static IDXGIResource *D3D12_GetTextureDXGIResource(SDL_Texture *texture)
{
D3D12_TextureData *textureData = (D3D12_TextureData *)texture->driverdata;
IDXGIResource *resource = NULL;
HRESULT result;
if (!textureData || !textureData->mainTexture) {
SDL_SetError("Texture is not currently available");
return NULL;
}
result = D3D_CALL(textureData->mainTexture, QueryInterface, D3D_GUID(SDL_IID_IDXGIResource), (void **)&resource);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("GetTextureDXGIResource"), result);
return NULL;
}
return resource;
}
static int D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->driverdata;
@@ -2984,7 +2967,6 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->LockTexture = D3D12_LockTexture;
renderer->UnlockTexture = D3D12_UnlockTexture;
renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode;
renderer->GetTextureDXGIResource = D3D12_GetTextureDXGIResource;
renderer->SetRenderTarget = D3D12_SetRenderTarget;
renderer->QueueSetViewport = D3D12_QueueSetViewport;
renderer->QueueSetDrawColor = D3D12_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */

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@@ -518,6 +518,10 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
data->texw = (GLfloat)(texture->w) / texture_w;
data->texh = (GLfloat)texture->h / texture_h;
}
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
SDL_SetProperty(props, "SDL.texture.opengl.texture", (void *)(uintptr_t)data->texture);
SDL_SetProperty(props, "SDL.texture.opengl.tex_w", (void *)(uintptr_t)(Uint32)(data->texw * 65536));
SDL_SetProperty(props, "SDL.texture.opengl.tex_h", (void *)(uintptr_t)(Uint32)(data->texh * 65536));
data->format = format;
data->formattype = type;
@@ -590,6 +594,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SDL_SetProperty(props, "SDL.texture.opengl.texture_u", (void *)(uintptr_t)data->utexture);
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
@@ -602,6 +607,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SDL_SetProperty(props, "SDL.texture.opengl.texture_v", (void *)(uintptr_t)data->vtexture);
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||

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@@ -1499,6 +1499,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_v", (void *)(uintptr_t)data->texture_v);
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
@@ -1514,6 +1515,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
return -1;
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_u", (void *)(uintptr_t)data->texture_u);
} else if (data->nv12) {
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
@@ -1529,6 +1532,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
return -1;
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_uv", (void *)(uintptr_t)data->texture_u);
}
#endif
@@ -1549,6 +1553,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
return -1;
}
}
SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture", (void *)(uintptr_t)data->texture);
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
@@ -1995,9 +2000,6 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
/*************************************************************************************************
* Bind/unbinding of textures
*************************************************************************************************/
static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh);
static int GLES2_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;