diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 437eeaccf3..852f477137 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -241,9 +241,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * left edge of the image, if this surface is being used as a cursor. * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the * top edge of the image, if this surface is being used as a cursor. - * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's - * data is meant to be rotated clockwise to make the image right-side up. - * Default 0. This is used by the camera API, if a mobile device is oriented + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented * differently than what its camera provides (i.e. - the camera always * provides portrait images but the phone is being held in landscape * orientation). Since SDL 3.4.0.