From b428c1834f555c21b0f0efa52fa1937dc1005e45 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 8 Dec 2025 03:26:26 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_surface.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 437eeaccf3..852f477137 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -241,9 +241,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * left edge of the image, if this surface is being used as a cursor. * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the * top edge of the image, if this surface is being used as a cursor. - * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's - * data is meant to be rotated clockwise to make the image right-side up. - * Default 0. This is used by the camera API, if a mobile device is oriented + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented * differently than what its camera provides (i.e. - the camera always * provides portrait images but the phone is being held in landscape * orientation). Since SDL 3.4.0.