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Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
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@@ -1835,7 +1835,9 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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if (data->ps_yuv) {
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IDirect3DPixelShader9_Release(data->ps_yuv);
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}
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if (data->device) {
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IDirect3DDevice9_Release(data->device);
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}
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