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	Updated the documentation for SDL_LoadWAV_RW()
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		| @@ -1281,8 +1281,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, | ||||
|  * audio data allocated by the function is written to `audio_buf` and its | ||||
|  * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, | ||||
|  * `channels`, and `format` are set to the values of the audio data in the | ||||
|  * buffer. The `samples` member is set to a sane default and all others are | ||||
|  * set to zero. | ||||
|  * buffer. | ||||
|  * | ||||
|  * It's necessary to use SDL_free() to free the audio data returned in | ||||
|  * `audio_buf` when it is no longer used. | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga